Frostpunk: 1886
Steam News 10 April 20261mo ago

Revisiting New London #1: New Adaptation Laws with Paweł Szyszka

Hello Citizens, We gather today with a very important message about the future of New London. Today marks the beginning of a special series of updates we call "Revisiting New London." Why? Because we want to invite you…

Update log

Full Frostpunk: 1886 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Citizens,

Extracted changes

0 fixes3 additions0 changes0 removals
  • Gameplay
addedWe gather today with a very important message about the future of New London.
addedToday marks the beginning of a special series of updates we call "Revisiting New London." Why? Because we want to invite you back to the place where it all began and give you the opportunity to help shape its future alongside us.
addedMy name is Mikołaj, Community Specialist at 11 bit studios, and this is: Revisiting New London #1: New Adaptation Laws with Paweł Szyszka - Senior Designer.

We gather today with a very important message about the future of New London.

Today marks the beginning of a special series of updates we call "Revisiting New London." Why? Because we want to invite you back to the place where it all began and give you the opportunity to help shape its future alongside us.

Yes, Frostpunk 1886 has been announced, and while there is still time before its release, that does not stop us from sharing how development is progressing. More importantly, we want to invite you to take part in shaping the future of Frostpunk 1886 through a special section called "Voices of the City," which you will find more info at the end of this article.

That is why your Captain has descended a few floors of our office building to speak directly with the development team behind the upcoming Frostpunk 1886. I can already feel the temperature rising - whether from excitement, or perhaps because somebody switched the generator on?

My name is Mikołaj, Community Specialist at 11 bit studios, and this is: Revisiting New London #1: New Adaptation Laws with Paweł Szyszka - Senior Designer.

New Additions and Changes to Old Well-Known Systems

Frostpunk 1886 will receive some changes and improvements to the laws we would like to implement, based on your feedback through all these years. Paweł worked both on Frostpunk and Frostpunk 2, and his experience is very valuable for this project. Let's hear what he would like to say about it:

"Hello guys! First of all, thank you so much for gathering here, and for giving me a chance to give you a glimpse of my work on the Frostpunk 1886 project. We’re expanding on different aspects of the tree and reshaping some others to make it exciting to use even for the players that know Frostpunk 1 by heart.

Let’s talk about some of them. There’s much more, but I don’t want to spoil too much.

But I am about to tease some of them:

First of all is an additional Child Labour law - Maintenance. Child labour in my opinion is, besides it’s undeniable memetic value, an abjectivelly worse choice in comparison with Child Helpers which is useful through the entire game, not only at the very beginning. With a new law you can force the little ones to do mundane tasks in dangerous places. Their small frames allow them to fit in tight spots between machinery to maintain or repair it without closing the facility. With that you can squeeze some more effectiveness out of your workplaces even in the late game and make them more efficient. This will make using children as a workforce a viable option even in a late game and with a big population, but with a price to pay.

Following the theme of survival forcing various forms of exploitation of your people we have a second addition - Absence Compensation. It’s an expansion of work rigors that you can sign. Citizens will be obliged to work off at night some of the time they spent recovering from sickness. You can expect some nice looking behaviors and workplaces active late at night - especially because there’s visual space for that.

One of the more interesting changes to Adaptation laws that we’re doing in Frostpunk 1886 is the Prostheses law. In Frostpunk 1, prostheses are in a strange and inconsistent spot. It’s a law that can be signed, but immediately does not do anything except unlock the visibility of

Source

Steam News / 10 April 2026

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