Foxhole
Steam News 28 August 20258mo ago

Update 62 Released - Vehicle Logs, Quality of Life and UI Improvements

TWEAKS AND IMPROVEMENTS VEHICLE LOGS This long-requested feature allows players to view a timeline of events for a vehicle—similar to the system already in place for structures. Each vehicle now has a unique, world-wide…

Update log

Full Foxhole update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix4 additions3 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
addedVEHICLE LOGSThis long-requested feature allows players to view a timeline of events for a vehicle—similar to the system already in place for structures. Each vehicle now has a unique, world-wide ID that is visible in its log, which records a wide range of actions such as locking/unlocking, wrenching, region travel, production or stockpile retrieval, and more. This is part of our ongoing efforts to deter malicious behaviour from players.
added300MM CHANGESTo help address pacing issues in recent wars, a new mechanic is being introduced to 300mm platforms: Barrel Heating. Firing the gun now costs Heat, and after enough shells are fired, the cannon must cool down before it can be used again.
changedOTHER CHANGESThis update contains dozens of other small improvements, some which are highlighted below. Besides what's shown here, there are also balance tweaks and over a hundred bug fixes.
addedOTHER CHANGESNew map UI element on regions undergoing Maintenance
changedOTHER CHANGESImproved map readability of which regions are available
fixedOTHER CHANGESImproved Trench Connector visuals and fixed placement bugs

TWEAKS AND IMPROVEMENTS

VEHICLE LOGS

This long-requested feature allows players to view a timeline of events for a vehicle—similar to the system already in place for structures. Each vehicle now has a unique, world-wide ID that is visible in its log, which records a wide range of actions such as locking/unlocking, wrenching, region travel, production or stockpile retrieval, and more. This is part of our ongoing efforts to deter malicious behaviour from players.

300MM CHANGES

To help address pacing issues in recent wars, a new mechanic is being introduced to 300mm platforms: Barrel Heating. Firing the gun now costs Heat, and after enough shells are fired, the cannon must cool down before it can be used again.

CONSTRUCTION EQUIPMENT TWEAKS

We've also received a lot of feedback on the Construction Equipment and have made some tweaks and improvements to it, including a cost reduction and other QOL changes: It can now be placed on top of bunkers, build Emplaced Weapons and be flagged for Disruptive Placement.

OTHER CHANGES

This update contains dozens of other small improvements, some which are highlighted below. Besides what's shown here, there are also balance tweaks and over a hundred bug fixes.

  • New map UI element on regions undergoing Maintenance

  • Improved map readability of which regions are available

  • Improved Trench Connector visuals and fixed placement bugs

  • Builders now have more time to claim and demolish their Bunkers

  • Reduced Engine Room construction cost

  • Emplacements can now be reserved with "Reserve Multiple" and restricts packaging

RELEASE NOTES

There are many other changes and bug fixes in this update. Read the full release notes for the details.

COMMUNITY UPDATE VIDEOS

For a more comprehensive walkthrough of news and changes in Update 62, here are some community videos highlighting the update.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

Source

Steam News / 28 August 2025

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