Forts
Steam News 7 April 20261mo ago

Forts Update 1.37

G'day Forts fans! We're beavering away on the Firebird DLC, so this update is smaller than usual. It mostly includes important fixes, especially to population cap handling and portals. There's also a couple of new scrip…

Update log

Full Forts update

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Extracted changes

0 fixes2 additions4 changes0 removals
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addedG'day Forts fans!We're beavering away on the Firebird DLC, so this update is smaller than usual. It mostly includes important fixes, especially to population cap handling and portals. There's also a couple of new scripting functions for modders and a minor balance change to Overdrive.
addedChange List 1.37.0 r21352Add: Script function to apply damage directly to a strut (dlc2_ApplyDamageToLink) Add: Script function to get selected node (GetLocalSelectedNodeId)
changedChange List 1.37.0 r21352Balance: (Overdrive) Increase downgrade duration from 4 to 6 seconds (+50%) Balance: (Overdrive) Reduce downgrade refund from 100% to 75% (-25%)
changedChange List 1.37.0 r21352Improve: (Sever & Seize) Clarify Buzzsaw reflection objective Improve: Allow \\test_effects to work when there's no Lua file for that path (sound only events)
changedChange List 1.37.0 r21352Fix: Auto conversion to back bracing cancels fast sell off Fix: Beams are not occluded correctly when intersecting overlapping smoke Fix: Converting background bracing to a door prevents firing Fix: Devices with pop cap can be sold repeatedly using move mechanic Fix: Firing into an overlapping neutral device causes the firing weapon to be hit Fix: Floating nodes can appear in some circumstances Fix: Instant point loss is possible when joining a lobby at near match limit, other player soft locked Fix: Linking, deleting, and re-linking 3 portals can send one into an invalid warm up Fix: One-way portals can be created Fix: Population cap can be exceeded on teams without a reactor Fix: Population limited devices on different structures in TDM are deleted at start Fix: Shields can fail to be destroyed when hit by powerful projectiles with splash damage Fix: Trail overlap when converting a projectile Fix: Trail positioning for converted projectiles Fix: Unlinking portals during warm up leaves one still warming up Fix: Weapons that have a spotter don't allow manual ammo selection
changedMake Sure To Join Our DiscordIf you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.
Balance: (Overdrive) Increase downgrade duration4 to 6sBalance: (Overdrive) Increase downgrade duration from 4 to 6 seconds (+50%) Balance: (Overdrive) Reduce downgrade refund100% to 75%
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G'day Forts fans!

We're beavering away on the Firebird DLC, so this update is smaller than usual. It mostly includes important fixes, especially to population cap handling and portals. There's also a couple of new scripting functions for modders and a minor balance change to Overdrive.

Cheers, EWG

Change List 1.37.0 r21352

Add: Script function to apply damage directly to a strut (dlc2_ApplyDamageToLink) Add: Script function to get selected node (GetLocalSelectedNodeId)

Balance: (Overdrive) Increase downgrade duration from 4 to 6 seconds (+50%) Balance: (Overdrive) Reduce downgrade refund from 100% to 75% (-25%)

Improve: (Sever & Seize) Clarify Buzzsaw reflection objective Improve: Allow \\test_effects to work when there's no Lua file for that path (sound only events)

Fix: Auto conversion to back bracing cancels fast sell off Fix: Beams are not occluded correctly when intersecting overlapping smoke Fix: Converting background bracing to a door prevents firing Fix: Devices with pop cap can be sold repeatedly using move mechanic Fix: Firing into an overlapping neutral device causes the firing weapon to be hit Fix: Floating nodes can appear in some circumstances Fix: Instant point loss is possible when joining a lobby at near match limit, other player soft locked Fix: Linking, deleting, and re-linking 3 portals can send one into an invalid warm up Fix: One-way portals can be created Fix: Population cap can be exceeded on teams without a reactor Fix: Population limited devices on different structures in TDM are deleted at start Fix: Shields can fail to be destroyed when hit by powerful projectiles with splash damage Fix: Trail overlap when converting a projectile Fix: Trail positioning for converted projectiles Fix: Unlinking portals during warm up leaves one still warming up Fix: Weapons that have a spotter don't allow manual ammo selection

Make Sure To Join Our Discord

If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.

Cheers,

EWG

Source

Steam News / 7 April 2026

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