Update log
Full Flatworld update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Now battle music only plays when you hit a monster or you get hit.
Now you can break ice balls thrown during the Ice Castle boss battle.
New introduction scene.
The flashback about how Aki arrived to Flatworld is now shown just after he recovers from amnesia after seeing the helicopter, to make the main plot easier to understand.
That same flashback is now a little larger.
Some cinematic dialogues have been improved to make the plot more understandable.
Sprinklers can be shot from more distance.
If you blow up a pyrotechnics box accidentally, the rocket on it will still set off to avoid missing it because of your mistake.
Credits added at the end of Episode 1 to give a better feeling of ending.
The amount of money you can obtain in each dungeon has been limited (vases and enemies).
Now vases always contain hearts in boss battles.
Lots of bugfixes.
Source
