Five Nights at Freddy's: Secret of the Mimic
Steam News 16 September 20258mo ago

FNAF:SOTM - PATCH #1 (1.004) NOW LIVE!

Highlights & Changes FNAF:SOTM has officially released in Asian regions! Additional languages (Chinese-Simplified, Chinese-Traditional, Japanese, and Korean) are now available! Additional FPS options (120, 144, 165, 240…

Update log

Full Five Nights at Freddy's: Secret of the Mimic update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

18 fixes9 additions8 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Security
  • Store
  • Maps
addedHighlights & ChangesFNAF:SOTM has officially released in Asian regions! Additional languages (Chinese-Simplified, Chinese-Traditional, Japanese, and Korean) are now available!
addedHighlights & ChangesAdditional FPS options (120, 144, 165, 240, and Unlimited) are now available! Conduit Puzzles are now de-coupled from FPS
addedHighlights & ChangesAdded “Time Worked” to Profile Select Menu, tracking player’s time played on that specific profile
addedHighlights & ChangesAdded tutorial cards for Data Diver port’s first interaction for either mailbox outside or the Data Diver door in Welcome Show
addedHighlights & ChangesAdded various autosave checkpoints after lowering the Springlock Head in Workshops, in Admin Wing’s kitchen, returning back to Warehouse and Workshops later, returning back to Manager’s Lobby, and Retail Showroom when reading the mail
addedHighlights & ChangesAdded ability to skip/end credits and intro sequence early

Highlights & Changes

  • FNAF:SOTM has officially released in Asian regions!

    • Additional languages (Chinese-Simplified, Chinese-Traditional, Japanese, and Korean) are now available!

  • Additional FPS options (120, 144, 165, 240, and Unlimited) are now available!

    • Conduit Puzzles are now de-coupled from FPS

  • Added “Time Worked” to Profile Select Menu, tracking player’s time played on that specific profile

  • Added tutorial cards for Data Diver port’s first interaction for either mailbox outside or the Data Diver door in Welcome Show

  • Added various autosave checkpoints after lowering the Springlock Head in Workshops, in Admin Wing’s kitchen, returning back to Warehouse and Workshops later, returning back to Manager’s Lobby, and Retail Showroom when reading the mail

  • Added ability to skip/end credits and intro sequence early

  • Addressed various texture issues from licensed asset packs

  • Added security camera assets wherever the monitors showed

  • Globally changed the icon above the Data Diver port on the Inventory Station to the first Permissions icon for gameplay clarity

  • Added a “Minimum Score” sign to Dead Eye Roxy’s Shooting Gallery

  • Updated credits for all endings

  • Updated and added various text, images, and SFX in MOON.EXE

  • Increased the score to win for all Shooting Galleries

  • Implemented refined animation and SFX for placing missing conduit puzzle pieces into their slots

  • Adjusted conveyance for empty mailboxes

  • Haptics are defaulted to being on

Bug Fixes

General

  • Potentially fixed an issue where the autosave icon can stay on screen indefinitely, blocking future autosaves from triggering

  • Fixed a blocking issue where an infinite loading screen would occur when the player moves around while selecting 'Continue' in the Game Over screen

  • Implemented CC style caption for SFXs like (Radio distortion)

  • Fixed an issue where the title could freeze if the player paused at the game exactly as they are jump scared

  • Fixed an animation issue where Arnold can drop items without holding anything causing his hand to perform wacky animations

  • Fixed an issue where sprinting long distances and then opening an airlock without stopping would cause the camera to bob up and down

  • Improved Welcome Show, Storage Area, Manager Lobby, Showroom Lobby, Rooftop, Big Top Chase, Nurse Dollie Chase, and Admin Wing performance/optimization

  • Fixed an animation issue where items held in player’s right hand can appear ontop of it when approaching/interacting with buttons quickly

  • Fixed an issue where the player could cancel the Data Diver upgrade after beating the upgrade minigame

  • Fixed various small places in the Storage Area where the player could use to hide from the enemy AI

  • Fixed an environment issue where items placed on the couch in the Security Office would appear to float

  • Fixed an various environmental clipping issues in Power Room, Doll Hospital, Inventor’s Tunnel

  • Fixed various cube map texture issues in Manager Office, Warehouse, Jackie’s Chase sequence, and Retail Showroom

  • Improved AI navmesh and behavior in the Welcome Lobby, Manager’s Lobby secret storage room, Workshop Assembly room, Admin Wing, Night Light Maze, R&D, Mimic’s chase sequence

  • Adjusted various ambient audio in Dollie’s chase sequence, Workshop, Warehouse, Power Zone, Retail Showroom, Showroom Storage, Admin Basement, Garage Exit

  • Fixed an issue where the reticle could temporarily disappear when dying while performing an interaction at the same time

  • Fixed an issue where players could be pushed on top of the lockers when exiting and backing up against it

  • Fixed an issue where dying while leaning in a locker causes the player’s default position to shift entirely

  • Fixed an issue with AI clipping through lockers

  • Adjusted visual popping for some characters' animations when alert-to-search and chase-to-search behaviors

  • Fixed a gameplay/animation issue where their hand could remain raised upon reload after getting jump scared

  • Fixed an issue

Source

Steam News / 16 September 2025

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