Update log
Full Five Nights at Freddy's: Secret of the Mimic update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Fixes
- Security
- Store
- Maps
Highlights & Changes
FNAF:SOTM has officially released in Asian regions!
Additional languages (Chinese-Simplified, Chinese-Traditional, Japanese, and Korean) are now available!
Additional FPS options (120, 144, 165, 240, and Unlimited) are now available!
Conduit Puzzles are now de-coupled from FPS
Added “Time Worked” to Profile Select Menu, tracking player’s time played on that specific profile
Added tutorial cards for Data Diver port’s first interaction for either mailbox outside or the Data Diver door in Welcome Show
Added various autosave checkpoints after lowering the Springlock Head in Workshops, in Admin Wing’s kitchen, returning back to Warehouse and Workshops later, returning back to Manager’s Lobby, and Retail Showroom when reading the mail
Added ability to skip/end credits and intro sequence early
Addressed various texture issues from licensed asset packs
Added security camera assets wherever the monitors showed
Globally changed the icon above the Data Diver port on the Inventory Station to the first Permissions icon for gameplay clarity
Added a “Minimum Score” sign to Dead Eye Roxy’s Shooting Gallery
Updated credits for all endings
Updated and added various text, images, and SFX in MOON.EXE
Increased the score to win for all Shooting Galleries
Implemented refined animation and SFX for placing missing conduit puzzle pieces into their slots
Adjusted conveyance for empty mailboxes
Haptics are defaulted to being on
Bug Fixes
General
Potentially fixed an issue where the autosave icon can stay on screen indefinitely, blocking future autosaves from triggering
Fixed a blocking issue where an infinite loading screen would occur when the player moves around while selecting 'Continue' in the Game Over screen
Implemented CC style caption for SFXs like (Radio distortion)
Fixed an issue where the title could freeze if the player paused at the game exactly as they are jump scared
Fixed an animation issue where Arnold can drop items without holding anything causing his hand to perform wacky animations
Fixed an issue where sprinting long distances and then opening an airlock without stopping would cause the camera to bob up and down
Improved Welcome Show, Storage Area, Manager Lobby, Showroom Lobby, Rooftop, Big Top Chase, Nurse Dollie Chase, and Admin Wing performance/optimization
Fixed an animation issue where items held in player’s right hand can appear ontop of it when approaching/interacting with buttons quickly
Fixed an issue where the player could cancel the Data Diver upgrade after beating the upgrade minigame
Fixed various small places in the Storage Area where the player could use to hide from the enemy AI
Fixed an environment issue where items placed on the couch in the Security Office would appear to float
Fixed an various environmental clipping issues in Power Room, Doll Hospital, Inventor’s Tunnel
Fixed various cube map texture issues in Manager Office, Warehouse, Jackie’s Chase sequence, and Retail Showroom
Improved AI navmesh and behavior in the Welcome Lobby, Manager’s Lobby secret storage room, Workshop Assembly room, Admin Wing, Night Light Maze, R&D, Mimic’s chase sequence
Adjusted various ambient audio in Dollie’s chase sequence, Workshop, Warehouse, Power Zone, Retail Showroom, Showroom Storage, Admin Basement, Garage Exit
Fixed an issue where the reticle could temporarily disappear when dying while performing an interaction at the same time
Fixed an issue where players could be pushed on top of the lockers when exiting and backing up against it
Fixed an issue where dying while leaning in a locker causes the player’s default position to shift entirely
Fixed an issue with AI clipping through lockers
Adjusted visual popping for some characters' animations when alert-to-search and chase-to-search behaviors
Fixed a gameplay/animation issue where their hand could remain raised upon reload after getting jump scared
Fixed an issue
Source
