Update log
Full F1® 25 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Store
- Gameplay
- Performance
- Balance
- Fixes
To coincide with Season 3 going live on September 17, the latest title update will be made available for F1® 25, adding a handful of new and exciting features as well as an improvement to computer-controlled (AI) drivers in all weather conditions. Patch v1.12 will begin rolling out at 10am UTC on Monday, September 15. Please ensure your PC or console is connected to the internet in order to receive the update.
New Features and Season 3 Content
Available Sep 15
Addition of F2™ 2025 including all cars, teams, and drivers
‘Sports Update’ for F1® 2025 cars, teams, and drivers featuring a number of visual updates and sponsor changes
‘Computer-Controlled Drivers (AI) Update’ and all other bug fixes mentioned below
Available Sep 17
Season 3 updates, including refreshed Podium Pass tiers and Podium Pass Store items
Available Sep 18
Second Driver Ratings update based real-world results from Belgium to Italy (Monza)
To read more about the new features coming alongside this patch and what to expect in Season 3, head to our dedicated blog post on Wednesday.
v1.12 Patch Notes
Computer-Controlled Drivers (AI) Update
AI behaviour has been updated so that they can brake later into and accelerate less effectively out of turns. In Dry conditions this will not affect overall lap time, but in the Wet they will be slightly slower
Following extensive internal testing and feedback from the broad F1 25 community, this change refines and retunes some of the fundamental racing characteristics of computer-controlled drivers (AI). You will now notice that AI race in a more flowing fashion, ensuring that they enter and exit corners closer to how a real-world driver would, whilst carrying a more appropriate amount of speed through corner apexes. AI performance in Wet weather conditions has also been taken into consideration. The changes relating to acceleration in particular mean AI performance is now better aligned with how your car is expected to drive in the same track conditions. As a result, lap times for the AI in the Wet are slightly slower, differing on a track and difficulty level basis.
We believe these refinements better balance the flow of racing between you and the AI. You may find it more difficult to dive-bomb them going into corners, or that the AI's out-of-corner acceleration isn't as strong as before. In Dry conditions, lap times for AI drivers are nearly identical to what they were pre-patch, however, these driving characteristics changes may encourage you to adjust your difficulty setting accordingly. Please continue to share your feedback following these changes - we look forward to hearing what you think.
Career
Fixed an issue in Two Player Career which could cause a crash when transitioning between seasons
Peripherals (Wheels/Controllers)
Fixed an issue with Trueforce not working as intended on the Logitech G923 before unpausing or using a rewind
Audio
Fixed an issue where Race Engineer messages could overlap when resuming from the pause menu
Fixed an issue where Race Engineer messages could overlap during a session
Fixed an issue where subtitles were not shown for some podium commentary lines
Graphics
Fixed an issue where a small amount of light could be incorrectly seen within the cockpit
Fixed an issue which was causing some trees at Suzuka to appear incorrect
Miscellaneous
Fixed an issue in Splitscreen so the position number for both players is now shown in the correct place
Fixed a number of minor issues with the placement and appearance of numbers and sponsors in the Decal Editor
Various
Source
