Update log
Full eWorlds: A 3D Platformer Adventure update
The complete published notes, normalized for clean reading and source attribution.
Hello, adventurers! 🚀 We are still thrilled about how many of you are playing end enjoying eWorlds, and have been c ollecting feedback to further improve the experience! As of today, we are rolling out a series of fixes that we are sure will help the gameplay: Tweaked the Bandit Area to make their vision cone more precise. Removed the Networking of some Platforms that were glitching when there was a high player count in some worlds. Now the mechanism won't replicate but should be smoother. Removed Wait time in Cranes and reduced their drift while on them, but we are still working on a "0 drift" solution. Made some Loops easier when they required the "Spin + Umbrella" Mechanic. Added more coins in some spots, and made every Wooden Box drop a coin when broken. Added animations to pickable objects that appeared frozen at spawn. Removed the Colliders of Slimes while maintaining their functionality. A lot of minor fixes involving Shadows, prop placement, and colliders. We are thankful for the good vibes and appreciate your time and feedback!💜
If you experience any issues, contact us via Official eWorlds discord, Steam Discussions or if you have any other feedback you can use this Feedback Form. Thanks, The GGTech Studios Team.❤️
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