Euro Truck Simulator 2
Steam News 19 April 20261mo ago

Coaches in Map Expansions

Today, we’re excited to share a closer look at another key part of our upcoming Coaches DLC for Euro Truck Simulator 2. While stepping behind the wheel of a coach introduces a brand-new way to experience the road, an eq…

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Full Euro Truck Simulator 2 update

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addedToday, we’re excited to share a closer look at another key part of our upcoming Coaches DLC for Euro Truck Simulator 2 . While stepping behind the wheel of a coach introduces a brand-new way to experience the road, an equally important part of this new gameplay lies in where your journey begins and ends; the coach stations and stops themselves. When development on Project Coaches began, there were already quite a few bus station prefabs placed across the ETS2 map. Many of you may have already spotted these throughout the map long before our official announcement of Coaches. While they served well as scenic placeholders, they were not really designed with our Coaches DLC in mind. As a result, a significant part of the Coaches development has focused on reworking these older assets, refreshing their layouts, and in many cases rebuilding them from the ground up so they better reflect real-world locations and integrate more naturally into their surroundings.
addedAt the same time, expanding coverage across the map became a key priority. We spoke with Dominik, Producer of Project Coaches, to learn more. "From the very beginning, we faced a significant challenge, expanding the network of bus stations and stops across all of Europe. In some existing DLCs, these locations were scarce or missing entirely. Our primary goal was to cover key cities to ensure players can take on bus jobs even if they own a DLC that is currently disconnected from the rest of the road network. Following that, we focused on covering as many capital cities as possible while identifying new spots where we could realistically fit bus infrastructure into the map." Of course, integrating these new locations into an already established world is far from straightforward. Many of our map expansions, such as Italia, Road to the Black Sea and Beyond the Baltic Sea were originally built without the Coaches' gameplay in mind. This means that adding new stations required revisiting existing cities and carefully adapting them to fit new infrastructure.
addedOne of our map designers shares, "Most bus terminals require varying degrees of intervention into the existing map. Creating a brand-new station from scratch is a relatively straightforward process, essentially standard map development. However, adding new areas to locations where they weren't originally planned presents a unique set of challenges, especially in parts of the map that are nearly a decade old. In those cases, we must carefully use older assets and techniques to ensure the new additions don't feel out of place." Even in our newer map expansions, space is often limited, especially in dense urban environments. "It is quite a puzzle to integrate two hundred meters of road and a large bus terminal into a space where, originally, there was only room for half of that. It’s a constant balancing act between our vision and the technical reality of the existing map."
addedIn some cases, this has even led to cities being expanded to include parts of their town centres, allowing for more authentic placement of coach stations. Additionally, map designers who have been working on specific DLCs have been implementing their own stations, with the Coach Team stepping in to provide technical support and ensure that all necessary gameplay functionality is properly implemented. "It’s been great to be part of the Coaches development team as a tester and to have the opportunity to see all of these newly created locations come to life." Simon B from our QA team adds "The asset and map designers have really outdone themselves on this project, creating vibrant

Today, we’re excited to share a closer look at another key part of our upcoming Coaches DLC for Euro Truck Simulator 2. While stepping behind the wheel of a coach introduces a brand-new way to experience the road, an equally important part of this new gameplay lies in where your journey begins and ends; the coach stations and stops themselves. When development on Project Coaches began, there were already quite a few bus station prefabs placed across the ETS2 map. Many of you may have already spotted these throughout the map long before our official announcement of Coaches. While they served well as scenic placeholders, they were not really designed with our Coaches DLC in mind. As a result, a significant part of the Coaches development has focused on reworking these older assets, refreshing their layouts, and in many cases rebuilding them from the ground up so they better reflect real-world locations and integrate more naturally into their surroundings.

At the same time, expanding coverage across the map became a key priority. We spoke with Dominik, Producer of Project Coaches, to learn more. "From the very beginning, we faced a significant challenge, expanding the network of bus stations and stops across all of Europe. In some existing DLCs, these locations were scarce or missing entirely. Our primary goal was to cover key cities to ensure players can take on bus jobs even if they own a DLC that is currently disconnected from the rest of the road network. Following that, we focused on covering as many capital cities as possible while identifying new spots where we could realistically fit bus infrastructure into the map." Of course, integrating these new locations into an already established world is far from straightforward. Many of our map expansions, such as Italia, Road to the Black Sea and Beyond the Baltic Sea were originally built without the Coaches' gameplay in mind. This means that adding new stations required revisiting existing cities and carefully adapting them to fit new infrastructure.

One of our map designers shares, "Most bus terminals require varying degrees of intervention into the existing map. Creating a brand-new station from scratch is a relatively straightforward process, essentially standard map development. However, adding new areas to locations where they weren't originally planned presents a unique set of challenges, especially in parts of the map that are nearly a decade old. In those cases, we must carefully use older assets and techniques to ensure the new additions don't feel out of place." Even in our newer map expansions, space is often limited, especially in dense urban environments. "It is quite a puzzle to integrate two hundred meters of road and a large bus terminal into a space where, originally, there was only room for half of that. It’s a constant balancing act between our vision and the technical reality of the existing map."

In some cases, this has even led to cities being expanded to include parts of their town centres, allowing for more authentic placement of coach stations. Additionally, map designers who have been working on specific DLCs have been implementing their own stations, with the Coach Team stepping in to provide technical support and ensure that all necessary gameplay functionality is properly implemented. "It’s been great to be part of the Coaches development team as a tester and to have the opportunity to see all of these newly created locations come to life." Simon B from our QA team adds "The asset and map designers have really outdone themselves on this project, creating vibrant

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Steam News / 19 April 2026

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