Update log
Full EreaDrone : FPV Drone Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Store
- Fixes
- Performance
- Server
π¨βπ§ Improved Lobby Settings Menu

The new and improved Lobby Settings Menu is now available in-game! Now with icons and a more clear layout, you can check it out when flying. As added in previous updates, you can directly open that menu by pressing "S" at any time, and it now loads the map way faster than before!
Settings are now saved
The menus now remembers the settings you used last time, separately for each Game Mode. If you often use the same settings, you will not have to dial in your settings again each time.
The menu saves for each Game Mode: Lobby Settings and Drone Model.
The menu saves for each Environment your selected Spawn Point.
π¨ Updated Customisation Menu

Mostly to prepare for the next update, we have updated the new Nameplate menu to include more than just the Pilot Banner and Title...
Banners are now displayed as squares in the menu, to make it easier to browse them all. Also, all customisation items now have a rarity (Common, Uncommon, Rare, Epic, Legendary) which for now does nothing. (Rest assured, we are NOT adding microtransactions to EreaDrone.)

You can now also upload a profile picture directly from the game, instead of needing to go to the website!
π New Improved tutorials

We have added 16 new tutorials maps, and improved the existing ones. We know our tutorials have been quite lacking, so we are finally addressing that. We plan on adding much more very soon for the Academy Update, with a much more ambitious scope, but this is a first step.
All tutorials are now also unlocked by default, so you don't have to do them in order.
π§ Bug fixes and improvements
Fixed an issue where the user could modify lobby data before fully loading in and initialising
Fixed the View Mode prompt never hiding
Improved Replay Recorder stability in pairing a replay and a best lap time
Fixed issue where the last update date of a map was sometimes "0001"
Fixed issue where switching from Loop to A-to-B (or reverse) when the game has already started was not working
Improved and use more caching for network requests
Fixed the Scaffold Tarp (net) element variation displaying the wrong LOD when camera is far away
Fixed the Inflatable Dive Gate's side triggers not working properly
Improved trigger detection
Removed wrong spawn points on Village and Urban
Other minor bug fixes
See you in the sky!
Source