Update log
Full EONIA Revelations update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
GRAPHICS
- Added aquatic plants to the waterways to bring more life to the environment
- New textures for the giant plants in the Orange Sector
- Added Maintenance characters to the Main Menu (Thanks marvin42 for the suggestion!)
- Various visual fixes and improvements
UI
- All icons have been remade
- The icon background was redone to achieve greater coherence
- All masks reflected in the Journal for the characters you encounter during the adventure have been fully remade.
GAMEPLAY
- Added a collider to a cliff in the Red Sector, which was dangerous due to its proximity to the distillery.(Thanks Fostered by Dogs for spotting it).
- Fixed the issue with the number of planks required for one of the bridges in the Red Sector. (Thanks Fostered by Dogs for spotting it).
- You can no longer enter the cage of the tiny murderous kitten. (Thanks Fostered by Dogs for spotting it).
- Fixed the issue that prevented the Maintenance building and the Water Post from appearing in the Blue Sector if you loaded a save while starting in the Red Sector, which left the maintenance guys floating. (Thanks marvin42 for spotting it).
- Fixed the issue that prevented the Red Cave from appearing in the Green Sector if you loaded a save while starting in the Orange Sector. (Thanks Riven77 for spotting it).
- Fixed the error with the name of the Maintenance building in the Glossary(Thanks Riven77 for spotting it).
Remember, if you enjoy the game, leaving a positive review is an immense help for its visibility. Thank you!
Thank you all for helping me make EONIA REVELATIONS a better game.
I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.
Thanks for all the support!
Juan from GEOMETRIC BYTES
Source
