Update log
Full EONIA Revelations update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
The game is receiving major graphical improvements across models, textures, architectural designs, and much more!
Very soon I’ll share a detailed update about this process and the notable improvements being introduced.
GRAPHICS
- New Bridges in the Blue Sector
- New visibility effect on structures to be built
- New exterior for the esplanade of Master Elonio’s Tower
- New Red Bush Altar
- New fences in the Purple Sector
- New fences in the Blue Sector
- New fences in the Green Sector
- Added small rocks to make the environment feel more organic
- New texture for dry grass
- New texture for the coral that fills the surface beneath the water
- New design for all carts
- New Star Port
- New water pools in the mills across all sectors
- New wall textures in the Production Zone of the Red Sector
GAMEPLAY
- Fixed a collider issue on some rocks in the Najelio mine sector. (Thanks Fostered by Dogs for spotting it).
- Fixed a problem with portal activation validations. (Thanks marvin42 & Fostered by Dogs for spotting it).
- Corrected the duplicated name of the Master Navigator. (Thanks Fostered by Dogs for spotting it).
- Corrected the typo in the title of the question Ancient Ruin. (Thanks Fostered by Dogs for spotting it).
Thank you all for helping me make EONIA REVELATIONS a better game.
I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.
Thanks for all the support!
Juan from GEOMETRIC BYTES
Source
