Update log
Full EONIA Revelations update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
The game is receiving major graphical improvements across models, textures, architectural designs, and much more!
Very soon I’ll share a detailed update about this process and the notable improvements being introduced.
GRAPHICS
- New Altar
- New King’s Beacon
- New Workroom
- New Bridge
- New Bunker
- New Royal Guards’ Uniform
- New Sacred Guards’ Uniform
GAMEPLAY
- Fixed several collider issues in the Purple Sector. (Thanks riven77 for spotting it).
- Fixed an issue with an incorrect validation that prevented Flags and Architecture from being identified in the Technology encyclopedia. (Thanks Fostered by Dogs for spotting it).
- Fixed an issue with a collider that allowed the player to swim freely and join the very busy Maintenance folks listening to music. (Thanks Fostered by Dogs for spotting it).
- Fixed the naming bug in the Najelio mine, which incorrectly displayed Alorium. (Thanks Fostered by Dogs for spotting it).
- Fixed that collider issue that allowed the player to swim freely and join the very busy Maintenance folks listening to music, which could also trap the player and make them fall off the map. (Thanks marvin42 for spotting it).
- Fixed an issue where the Ampala could be freely drawn escaping death, knowing how to hide behind a rock like a frightened Nawini. (Thanks Fostered by Dogs for spotting it).
Thank you all for helping me make EONIA REVELATIONS a better game.
I really appreciate your feedback. If you find any issues, please don’t hesitate to let me know as soon as possible so I can fix them.
Thanks for all the support!
Juan from GEOMETRIC BYTES
Source
