Entropia Universe
Steam News 15 April 20261mo ago

Fishing & Cooking LIVE

Greetings Colonists, Today we are excited to release the Fishing & Cooking major update to Entropia Universe. Fishing and Cooking brings an entirely new system to the game, and features more depth (pun intended) than an…

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Full Entropia Universe update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings Colonists,

Extracted changes

0 fixes6 additions0 changes0 removals
  • Gameplay
  • Balance
addedFishing and Cooking brings an entirely new system to the game, and features more depth (pun intended) than any system already existing in the game. Whilst it may be a nice relaxing pastime from hunting - those who want to master it will have their work cut out.
addedAs this release brings entirely new systems into the game, and additionally the scale and depth of said systems, it is possible that various parameters, items and/or blueprints maybe be modified or rebalanced in the immediate weeks following release to ensure the long term balance of the system in relation to the rest of the game and economy.
addedFinding the right spotThe new fishing system allows you to fish in any body of water across the entirety of Planet Calypso, Next Island, Rocktropia, ARIS and Setesh . Every sea, river, lake and deep ocean is now populated with your next catch.
addedUnderstanding the ParametersAll "Flexibility" stats are added together and affects:
addedUnderstanding the ParametersAll "Strength" stats (except for the Reel's) are added together and affects:
addedObtaining Spool Cells and Rod BlueprintsYou can acquire the starter blueprints for crafting your own gear from the new Fishing Blueprint Terminal located at Port Atlantis (and also any Technician):

Today we are excited to release the Fishing & Cooking major update to Entropia Universe.

Fishing and Cooking brings an entirely new system to the game, and features more depth (pun intended) than any system already existing in the game. Whilst it may be a nice relaxing pastime from hunting - those who want to master it will have their work cut out.

Important Notice

As this release brings entirely new systems into the game, and additionally the scale and depth of said systems, it is possible that various parameters, items and/or blueprints maybe be modified or rebalanced in the immediate weeks following release to ensure the long term balance of the system in relation to the rest of the game and economy.

Finding the right spot

The new fishing system allows you to fish in any body of water across the entirety of Planet Calypso, Next Island, Rocktropia, ARIS and Setesh. Every sea, river, lake and deep ocean is now populated with your next catch.

Which type of water you fish in will determine which fish you can find - some may only be found in one type, while others might be found in multiple.

Putting together your rod

Fishing releases with four types of rod:

  • Casting Rods -> Casting minigame

  • Angling Rods -> Angling minigame

  • Fly Fishing Rods -> Angling minigame (with a different toss-minigame)

  • Deep Ocean Rods -> Casting minigame (but only from a boat)

But of course, it isn’t just the rod that determines what fish you can catch - you’ll need to assemble the complete equipment:

Understanding the Parameters

You’ll need to attach the Reel, Blank, Line and Lure onto the Rod. Each different attachment involves its own parameters:

  • Rod Strength

  • Rod Flexibility

  • Reel Strength

  • Reel Speed

  • Blank Strength

  • Blank Flexibility

  • Line Flexibility

  • Line Strength

  • Line Length

  • Lure Depth

  • Lure Quality

All "Flexibility" stats are added together and affects:

  • Casting: Affects the distance that the fish swims away while not being reeled in.

  • Angling: Length of the player’s bar.

All "Strength" stats (except for the Reel's) are added together and affects:

  • Casting: Reduces tension build-up.

  • Angling: Increases the time the player has before failure while not overlapping the bars.

Reel Strength is checked towards the Fish's strength and makes the fight easier or more difficult, depending on the result.

Reel Speed affects how fast you reel the fish in during the minigame.

Lure Depth needs to match or exceed minimum fish depth for it to bite.

Lure Quality increases the chance to bite.

Obtaining Spool Cells and Rod Blueprints

You will also need Spool Cells for your fishing, which are crafted from blueprints obtained from the fishing terminal. They can also be obtained by refining Bait Fish and Universal Ammo together. In the short term however, you can speak to Lars for a one-time exchange of universal ammo to spool cells.

You can mix and match every rod and attachment - so you’ll need to find what combinations work for what you want to catch! These will affect your ease and chance of success at reeling in a given fish, and what fish you are likely to attract.

You can acquire the starter blueprints for crafting your own gear from the new Fishing Blueprint Terminal located at Port Atlantis (and also any Technician):

Here is an example of a complete fishing rod crafted from blueprints you can obtain from the terminal:

You can also obtain the

Source

Steam News / 15 April 2026

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