Update log
Full Enginefall update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Freerailers,
Extracted changes
- Maps
- Server
- Store
- Balance
- Gameplay
- UI and audio
Welcome back to the train. This week's closed playtest brings a sizeable batch of changes across almost every system, economy, extraction, combat, progression, and more.
Server timings:
Open: 9 Apr 2026 11:00 UTC
Close: 13 Apr 2026 07:00 UTC
Here's what to expect:
Progression Reset
Dagger items wiped (apart from the player vaults)
Dagger buildings wiped
dagger tech tree progression wiped
skyhook inventory wiped
character data wiped
dagger energy wiped
Why the reset? As we are in pre-launch and active playtesting, we occasionally need to reset progress to implement new systems, balance gameplay, and ensure the smooth development of the game.
Fresh Visuals
We have done visual pass on multiple carriages. We've started iterating on the lighting, set dressing, and architecture to establish the visual identities of each carriage and variant. You might not notice all of the work done yet but more passes are coming, which will iterate on this and show visual progression.
New Look for Junktown (Carriage C07)
[carousel autoadvance="true"][/carousel]
The Economy Has Been Reworked
Terminology update:
Blueprints → Schematics
Blueprint scraps → Data
We've made a lot of adjustments here, and the tl;dr version is ‘getting started should feel less punishing’.
T1 weapons, SMGs, shotguns, drills, and armor, now cost fewer credits to buy, and you'll find them dropping more frequently in Third Class. Yes, they're more available now, especially early. We want you to be able to get into/survive fights without spending your whole run just trying to gear up.
Energy costs for printing schematics have been rebalanced too. Tier 1 schematics are cheaper to print: Tier 3 and above cost more. Higher-tier gear should feel like a meaningful investment rather than just a grind tax.
A few other economy changes worth knowing about:
Blue trash bags now have a 10% chance to spawn throughout the train, and they're guaranteed to drop data . They're meant to be a more readable and reliable way to gather data as you move through carriages, keep an eye out for them!
Gambling schematics now costs fewer scraps (the non category specific ‘random’ blueprint option).
Meganodes now always drop 50 Uranium (up from 10). Yes, really.
Toilets now drop ceramics in Class 2 and above (more in keeping than plastic).
Converting Parts into data at a Research Station now only requires 3 Parts, down from 5.
NEW | Tutorial (Train)
We have added an early experimental version of a tutorial train which aims to introduce new players to Enginefall before jumping in to a Titan Train. This can be found on your Dagger Train when you 'select your destination'. If you do check it out, be sure to leave your feedback on the Discord server so we can incorporate feedback as we develop it.
Titan Train Map
A massively requested feature has made its way onto the trains! This is an early and experimental version of the map and can be accessed by pressing 'M' in game.
This will show:
Your location
The levels of a carriage (mouse wheel to scroll through them)
Locations of:
Skyhooks
Party Members
Base Cores
Extraction Points
Airlocks
Bedrolls
HUD & World Markers
The two nearest extraction points now always show on your compass.
Bedrolls and airlocks also appear as world markers on the HUD
So finding your way around the train should now be less guesswork especially for newer players.
Your Stuff Stays with You
Two big changes to how extraction and inventory work.
Source
