Update log
Full ENDALOR update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Everyone,
Extracted changes
- Gameplay
Since the last update from us, we have been working very hard on Endalor. We are a team of only 2 developers, our focus is on quality and depth. Because of that a lot of content has been redesigned to bring you the most immersive experience that we are capable to achieve. We want to bring you the game that we could be proud to show, so we decided to slightly delay the launch of Early access to Q1 2026.
The game is almost ready for EA but we still want to spend more time searching and fixing bugs, balancing, polishing.
We have changed and improved almost all aspects of the game from the last playtest, added new enemies and bosses (the ones we had before were updated ) locations (almost all of the locations have been redone) and more were added, a lot more new weapons, armors, new ways to strengthen your character and lots more.
And for that we would like to show our new more gameplay oriented trailer.
[dynamiclink href="https://youtu.be/QBu9uc1czYA"]
Source
