EMUUROM
Steam News 21 February 20233y ago

0.7.0 Intuitive interface (and many other changes)

After a long period of radio silence, it's time for a new demo! Last autumn, I was stuck in a "just effing get it released" rut, which ultimately didn't get the game any more done than what it was. Thanks to the power o…

Update log

Full EMUUROM update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes10 additions17 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Performance
addedAfter a long period of radio silence, it's time for a new demo!Last autumn, I was stuck in a "just effing get it released" rut, which ultimately didn't get the game any more done than what it was. Thanks to the power of constructive feedback (and friends, mostly friends), I'm back! And now I'm in a productive "I want this game to be its best version / but let's also get this done someday" mood! I've quietly been busy working on two major areas: crafting a new, more consistent UI , and making many long overdue bugfixes .
addedAfter a long period of radio silence, it's time for a new demo!Now those two checkboxes are ticked, and it's time for a new demo! To commemorate a new release, I've even updated the Steam page. New gifs, new descriptions... do you like it?
changedUIOverhaul map UI, make it fullscreen.
changedUIMap now opens in the room player is in
changedUIShow found & scanned constellations in map
changedUIFine-tune dex UI as well

After a long period of radio silence, it's time for a new demo!

Last autumn, I was stuck in a "just effing get it released" rut, which ultimately didn't get the game any more done than what it was. Thanks to the power of constructive feedback (and friends, mostly friends), I'm back! And now I'm in a productive "I want this game to be its best version / but let's also get this done someday" mood! I've quietly been busy working on two major areas: crafting a new, more consistent UI, and making many long overdue bugfixes.

Now those two checkboxes are ticked, and it's time for a new demo! To commemorate a new release, I've even updated the Steam page. New gifs, new descriptions... do you like it?

Oh, and here's the changelog for aaaall the things I got done for 0.7.0!

Changelog

UI

  • Overhaul map UI, make it fullscreen.

  • Map now opens in the room player is in

  • Show found & scanned constellations in map

  • Fine-tune dex UI as well

  • Use same button for exiting dex & map

  • Add new unintrusive popup UI for scanning EMUUROM you have previously found

  • Also show the popup when scanning the constellation

  • Make new EMUUROM scan entry full screen with black background for added clarity

  • All UI elements now have a 1pixel wide outline

  • Add fadeout: UI elements now disappear smoothly

  • Config screen: Simpler graphics, hold any key to continue, both input methods deactivated by default

  • Title screen: Add progress bar for deleting your save

  • Edit boss intro screen appearance. After the boss is beaten, its text is blue.

Gameplay

  • Only DOWN can be used for swimming down, JUMP now swims up

  • Kotiloma can be moved when they're scanned

  • Kuru Otukka return to sleep in their original location (makes first room easier)

  • Don't show sign runes when scanning the sign

  • Edit sign entry texts: add runes, add title pages with graphics, add more hints.

  • Fine-tune level design in multiple rooms.

  • Make 3-5 part of KURU biome

  • Choose scanned EMUUROM based on how many scanlines are scanning them

  • Edit background tiles to make them appear less solid

  • Add short slowmo scene after beating boss, feels better!

  • Add tall rune signposts

Fixes

  • Fix missing graphics in the intro cutscene

  • Fix OOB crash

  • Fix constellation being scanned even if rays don't touch the comet

  • Speedrun mode toggle is now saved properly

  • Fix spoilery OOB stuff

  • Other minor fixes

Source

Steam News / 21 February 2023

Open original