Update log
Full EMUUROM update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Gameplay
- Maps
- Performance
After a long period of radio silence, it's time for a new demo!
Last autumn, I was stuck in a "just effing get it released" rut, which ultimately didn't get the game any more done than what it was. Thanks to the power of constructive feedback (and friends, mostly friends), I'm back! And now I'm in a productive "I want this game to be its best version / but let's also get this done someday" mood! I've quietly been busy working on two major areas: crafting a new, more consistent UI, and making many long overdue bugfixes.
Now those two checkboxes are ticked, and it's time for a new demo! To commemorate a new release, I've even updated the Steam page. New gifs, new descriptions... do you like it?
Oh, and here's the changelog for aaaall the things I got done for 0.7.0!
Changelog
UI
Overhaul map UI, make it fullscreen.
Map now opens in the room player is in
Show found & scanned constellations in map
Fine-tune dex UI as well
Use same button for exiting dex & map
Add new unintrusive popup UI for scanning EMUUROM you have previously found
Also show the popup when scanning the constellation
Make new EMUUROM scan entry full screen with black background for added clarity
All UI elements now have a 1pixel wide outline
Add fadeout: UI elements now disappear smoothly
Config screen: Simpler graphics, hold any key to continue, both input methods deactivated by default
Title screen: Add progress bar for deleting your save
Edit boss intro screen appearance. After the boss is beaten, its text is blue.
Gameplay
Only DOWN can be used for swimming down, JUMP now swims up
Kotiloma can be moved when they're scanned
Kuru Otukka return to sleep in their original location (makes first room easier)
Don't show sign runes when scanning the sign
Edit sign entry texts: add runes, add title pages with graphics, add more hints.
Fine-tune level design in multiple rooms.
Make 3-5 part of KURU biome
Choose scanned EMUUROM based on how many scanlines are scanning them
Edit background tiles to make them appear less solid
Add short slowmo scene after beating boss, feels better!
Add tall rune signposts
Fixes
Fix missing graphics in the intro cutscene
Fix OOB crash
Fix constellation being scanned even if rays don't touch the comet
Speedrun mode toggle is now saved properly
Fix spoilery OOB stuff
Other minor fixes
Source
