Update log
Full Emberward update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- UI and audio
New update!
Another month just flew by!
In this patch, there are some big changes to Endless Mode. Previously, Endless Mode had random anomaly effects to ramp up the difficulty, so you had to adjust your strategy, towers, and relics around them. But from player feedback, a lot of people mentioned that those restrictive effects didn't feel great to play with. So this time I decided to try a different direction (...the exact opposite direction) and added powerful positive effects instead! Honestly, I think having both positive and negative effects could lead to more interesting strategy, but I wanted to hear your thoughts on a buffs-only version first. Let me know what you think after you try it!
After this update, I've decided to start focusing on 1.0! I've already been slowly working toward it over the past few months, but trying to keep regular updates going while also building all the features needed for 1.0 has made the development process a lot more complicated. So I'm going to focus on it fully for a while! This way I don't have to worry about updates going wrong, and I can have more time to work on new stuff. Since there's a lot to get through, there might not be any more updates before 1.0 releases. Just wanted to give you a heads-up in case anyone's worried. I'll make another post later and show you some of the progress!
That's it for now. Hope you enjoy this update!
(btw, I mentioned reworking old relics and towers last time, but it turned out to be a lot more work than expected, and I also had some new ideas I wanted to try first, so they're not in this update. Likely coming with 1.0 instead!)
- Refi
New Features
Endless Mode
Endless Mode now unlocks once Misty Forest has been cleared on any difficulty. However, which maps you can play still depends on the player's progress.
For example, if a player has only cleared Misty Forest, but today's Daily Challenge rolls a map from another region, they will not be able to enter it.
The event maps have also been slightly adjusted. Misty Graveyard now unlocks after clearing the third region. Wyrmfell Bridge and Snowridge Outpost still require clearing the fourth region to unlock, since they use monsters and mechanics from the fourth region.
New Endless Mode mechanic: Blessings
Each Endless Mode run now comes with blessing effects. These effects provide extremely powerful bonuses, so you'll need to think carefully about how to use them to build better defenses.
A few examples:
Blessing of fate: Start with 99 Gambler's Tokens.
Blessing of Death: Every 3 Block cards discarded grants you a forbidden card that instantly kills a monster.
Blessing of Wisdom: The first card you play each round will have a copy of it returned to your hand.
Daily / Weekly Challenges now come with 3 blessing effects.
Joker and Scrap Master can now be used in Endless Mode!
The "Random Endless Mode" option has been removed.
Added"Custom Game"
You can choose any map from regions you have already cleared. (Currently 80 maps!)
You can choose up to five blessing effects.
Other Game Adjustments
Added multiple save slots. You can now switch between three save files.
Since many people requested this feature for playing together with family members, there is no delete button on the save slot switching UI to avoid...tragic accidents (yup, been there). If you want to reset your save, the option is
Source
