Update log
Full Emberward update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Maps
New Update!
Another step towards 1.0! This update fixes several issues I've been wanting to solve for a long time.
After finishing the achievement system, most of the major planned features are done. But since the game's been in development for over two years now (!!), some of the early designs don't quite fit anymore as things have evolved. So this update, besides adding more new stuff, also focuses on reworking those parts to better suit the current state of the game. I've finished the last normal character, made some pretty big changes to how flame works, and added a bunch of new relics!
By the way, a lot of players have been asking lately why more languages haven't been added yet. There are still a ton of adjustments happening (as you can see from this update…) each patch. If I add new languages now, every small tweak would mean re-translating, re-importing, adjusting the layout, and proofreading again...which eats up a LOT of time. So to keep development moving as fast as possible, I want to finish all these adjustments first before adding new languages. Probably after two or three smaller updates, once things are mostly finished, I'll start adding more languages in batches!
The next update will be similar to this one. Wrapping up planned content and reworking some older systems. Right now, I'm planning to adjust the quest system, rework the altar, and make some tweaks to certain characters.
That's all for now! Let me know what you think after trying out the new character. I'm also really curious to see how many achievements you've all unlocked too, so feel free to brag in the comments 😆
- Refi
New Features
New character:
Estelle the Astromancer
Unlock requirement: Collect 40 types of towers in the Compendium.
Two new achievements exclusive to this character are also available.
New relics:
10 new relics have been added!
Echo Crystal: When you apply a buff card to a tower, it also applies the same effect to another tower within 5 tiles that does not already have a buff card.
Cursed Tarot: For each card in your hand, monsters have an extra 2% chance to be critically hit (1% for Bosses).
Enchanted Quill: At the start of each round, up to three Block Cards in your hand are transformed into Blocks with one additional tile, up to a maximum of 5 tiles.
Rapid Cooling System: When a tower kills an enemy, there is a 20% chance to reset its firing cooldown, allowing it to shoot again immediately.
Smithing Mask: The last tower you upgraded gains +30% damage, +30% attack speed, and +30% critical rate.
Ancient War Flag: Killing a large monster grants towers within 5 tiles +50% attack speed for 5 seconds.
- Gigantic Roasted HamMonsters that enter the fire source's attack range are drawn by its irresistible aroma. Their movement speed increases by 15%, but their chance of receiving critical hits is increased by 50%. Does not affect bosses.
Antique Golden Bell: Once every 10 seconds during battle, the bell's chime stuns all enemies on the field for 1.5 seconds. (Does not affect bosses.)
Stargazer's Journal: At the end of each turn, gain 3 extra gold for every type of tower on the field.
Key of Wicked Fortune: When you open the chest, three covered choices will appear, each containing 1, 30, or 120 coins. Choose one and see if luck is on your side! (Yes, gamba!)
Levels
New type of elite level: Darkness
The ability of Candle Flame has been
Source
