ELDEN RING
Steam News 9 August 20223y ago

Patch Notes Version 1.06

We are distributing an update to improve the stability of gameplay and to adjust balance. We apologize for the inconvenience, but please apply the latest update before you enjoy the game. Major changes included in the l…

Update log

Full ELDEN RING update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes5 additions10 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • Store
addedAdditional elementsAdded the function to send summoning signs to summoning pools in multiple areas, including distant areas.
addedAdditional elementsAdded the function to invade a larger area, including distant areas.
addedAdditional elementsAdded a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC.
addedBalance ChangesAdded the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
changedBalance ChangesReduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included).
changedBalance ChangesIncreased the motion speed of strong attack and charge attack (mounted attacks not included).

We are distributing an update to improve the stability of gameplay and to adjust balance. We apologize for the inconvenience, but please apply the latest update before you enjoy the game.

Major changes included in the latest update:

Additional elements

  • Added the function to send summoning signs to summoning pools in multiple areas, including distant areas.

※When sending a co-op sign to distant areas with this function, summoning pools in “Mohgwyn Palace” will be excluded.

  • Added the function to invade a larger area, including distant areas.

  • Added a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC.

Balance Changes

  • Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:

  • Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included).

  • Increased the motion speed of strong attack and charge attack (mounted attacks not included).

  • Increased Guard Counter’s motion speed.

  • Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included).

  • Increased rolling distance when player has a light equip load.

  • Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade”.

  • Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power.

  • Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below: ・Reduced performance when used continuously.

    ・Increased travel distance when on light equip load.

  • Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below: ・Reduced performance when used continuously. ・Increased travel distance when on light equip load.

  • Decreased the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly.

  • Decreased the target tracking ability of sorcery “Stars of Ruin”.

Bug Fixes

  • Fixed a bug which caused some attacks of “Lucerne” to not pierce enemy’s guard.

  • Fixed a bug which made it harder for a two-handed jump attack with “Bloodhound’s Fang” to break enemy’s stance.

  • Fixed a bug which caused the effect of “Determination” and “Royal Knight’s Resolve” to disappear after using the “Parry” skill with a dagger.

  • Fixed a bug when dual wielding Axe and Greataxe which caused additional effects from Spells, Weapon Skills and Items to not be applied correctly.

  • Fixed a bug when two-handing a Halberd which made it harder to withstand enemy’s attack after using guard counter.

  • Fixed a bug which caused the physical attack affinity of some weapons to be different from the affinity listed in the description.

  • Fixed a bug which caused the player to become more easily noticed by the enemy when wearing “Deathbed Dress”, even when crouching.

  • Fixed a bug which caused charge attack with flail to damage ally character when wearing “Deathbed Dress”.

  • Fixed a bug that caused HP to regenerate when switching your equipment to certain type of armor.

  • Fixed a bug where the effect added to the weapon upon using “Mists of Slumber” was lost when the player receive an attack.

  • Fixed a bug which caused the playable character’s movement to become unstable upon hitting certain enemies with the skill “Ghostflame Ignition”.

  • Fixed a bug

Source

Steam News / 9 August 2022

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