DWARRF: A Pinball Roguelike
Steam News 24 March 20261mo ago

Big Demo Update 0.1.148

The demo has just received a large update so I thought it time to post on the main page again to let you all know where I'm at with the development of DWARRF. But first, the changelog: New - Reformatted the Mines I floo…

Update log

Full DWARRF: A Pinball Roguelike update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes22 additions7 changes6 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
addedNew- Reformatted the Mines I floor & added Mines II to the demo (for now)
addedNew- New pinball & battle boards (I've lost count of what's new & what's old but altered)
addedNew- Added 6 events (8 total)
addedNew- Added 24 new Relics (including some gravity-defying buddies)
addedNew- Added a new ball: Scatter Shot (not confusing at all)
addedNew- Added a new ball: Salty Caltops

The demo has just received a large update so I thought it time to post on the main page again to let you all know where I'm at with the development of DWARRF. But first, the changelog:

New

- Reformatted the Mines I floor & added Mines II to the demo (for now)

- New pinball & battle boards (I've lost count of what's new & what's old but altered)

- Added 6 events (8 total)

- Added 24 new Relics (including some gravity-defying buddies)

- Renamed 'Scatter Shot' to the more accurate 'Chain Shot'

- Added a new ball: Scatter Shot (not confusing at all)

- Added a new ball: Salty Caltops

- Added a new ball: Battle Axe

- Added a new ball: Throwing Axe

- Added a new ball: Zomball

- Added a new ball: Sackball

- Added a new ball: Arrow

- Added a new ball: Haemorrhage

- Added a new ball: Pickaxe

- Added a new healing drink to Chug's cart

- Significantly reduced post battle healing

- Added in-game settings menu

- Added readability options such as ball outline colour & trail length

- Added boss specific relic drops

- Chests can now drop relics & gold, not just balls

- Chests found in battle now have random drops

- The mine can now collapse, watch out!

- Added overkill tutorial popup

- Completed events are now tracked to remove duplicates

- Completed mining phase boards are tracked to reduce duplicates

- Completed battle phase boards are tracked to reduce duplicates

- Added new traversal tracks

- Added 'last time saved' information to the pause menu

Changes

- Changed battle ball physics, to allow more tactical bouncing from geometry

- Changed peg outline colour

- Changed the 'mine track' mining board based on feedback

- Altered the navigation choosing board (much less frustrating now)

- Balls can no longer get stuck when refreshing (or just generally on ores)

- Removed spawn points that appear outside of the map

- Made the spin menus easier to understand

- Ball traits from different sources now stack (instead of being ignored)

- Increased the size of some enemies

- When recording/streaming the game, it automatically removes any tracks that might flag contentID

- Doubled frenzy the necromancer skull gives

- General rebalance of enemies damage / health

Fixes

- Fixed Chain Shot physics (formally 'Scatter Shot')

- Fixed weird sub ball behaviour when in cannon / portal

- Multiballs now correctly copy all the traits of the parent ball

- You can no longer shoot the mining phase ball whilst reloading

- You can no longer purchase healing drinks when full HP

- Fixed sub balls getting caught out of the map

- Goblins now drop the correct amount of gold

- Fixed enemies getting stuck in 'Troll ruins' map

- Balls no longer appear behind used pegs

- Spawned balls (such as loose rocks) no longer spawn inside walls

- Fixed various memory leaks

There's still a few more mining/battle boards I need to make for 'Mines II' in this version of the demo, but I was playing the live version yesterday and realised how different the two versions were. So here's a mostly stable up-to-date version, with some updates coming out over the next week or so.

This new version takes you through 1-and-a-bit floors of the game and already has a large amount of relics/balls/enemies/events. There will be another large update for Next Fest later in the year, where you'll be able to complete the full first 2 floors for a limited

Source

Steam News / 24 March 2026

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