Update log
Full DUST II | The Infinite Zero Point update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone! Instead of phase 3 being released on Thanksgiving, we decided to make it into a full update! This update will include some stuff like:
Extracted changes
- Maps
- UI and audio
- Gameplay
IMPROVED UI
We are revamping the entire play UI! All of your modes and maps are now in one menu! Also, all of the sandbox maps in the sandbox tab will have a new button called the alternative button! This will allow you to change the theme of a map, for example, make it snowy with Christmas decor, or make it rainy and dark, or even change it to Halloween!
This will also bring a lot of improvements to some of the other UI.
MORE CHRISTMAS DECORATIONS
This will add the candy canes from last year and a lot of new decorations!
SDK
The SDK is going down and will be getting a full makeover! (along with a new name, GDK)
DUST will read your map or weapon after this GDK update, allowing for porting of your maps or weapons into the game via mod.io.
IF the game detects a custom map, it will enable a new button in the play menu. This button allows you to view and play the custom maps you have downloaded.
There's more to this update! check out the full changelog soon on December 14th
Source
