Update log
Full Dune: Awakening update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey there Sleepers,
Extracted changes
- Performance
- Server
- Gameplay
- Maps
- Store
- Balance
This update comes with an exciting introduction that you may have seen in our latest developer blog: PvE and PvP Deep Desert instances! We also have changes to Testing Station bosses and loot, performance improvements, various fixes, and more. Take a look, try it out, and let us know what you think!
We also wanted to mention that self-hosted servers will be enabled at a later date. There are more technicalities to sort before we would like to release it, but we’ll be sure to keep you all updated on this. We know it’s something many of you are looking forward to, so we’re working hard on making it available as soon as possible!
For the list of known issues, please visit our Discord server of Steam discussion boards.
Highlights
Introduced PvE and PvP Deep Desert instances! All official Worlds will now have at least one PvE and PvP instance of the Deep Desert.
Hagga Basin is now fully PvE across the entire map, including the Shipwrecks.
Made multiple changes to streaming distances to improve performance and memory usage.
Altered drop rate of gear in Overland Imperial Testing Stations to not heavily favor specific weapons such as "The Ancient Way" and "Pyrockets", to make the loot drops more fair.
Reduced the drop rate of less desirable items in Overland Imperial Testing Stations such as Stillsuit pieces to prioritize combat related items.
The amount of health bosses have when fought by groups has been lowered in the Overland Imperial Testing Stations.
The health of bosses and the number of adds that spawn during boss encounters when fought by groups have been lowered in the Overland Imperial Testing Stations.
Read the full patch notes here.
Source
