Update log
Full Dune: Awakening update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Performance
- Maps
Attention.
I am Tamzin Flaxenraad. My former duties involved the meticulous collection of your base taxes. Since my station in Arrakeen was rendered redundant by your sudden lack of fiscal responsibility, I’ve been relegated to ensure you read this article. Per the directive, I am presenting new concept art and a selection of player-built structures none of which, I note, are currently being taxed. We shall also address the Spice in Thought data.
Proceed. Time is a resource you are currently wasting.
Round Up
Patch 1.3.10
Despite the lack of a proper tax base to fund such endeavors, the Ruins of Tsimpo are now accessible. I suggest you inspect them immediately. We have also added five Landsraad Missions to the queue (as if you weren't already busy enough avoiding your civic duties).
Additionally, regulars from the Salusan Bull Bar have seen fit to adjust PvP damage to your precious vehicles and bases. There are also numerous bug fixes listed. If only it were as easy to "patch" the hole in the Arrakeen treasury.
Full notes are available here.
Battle Rifle Variant
Apparently, we are now distributing specialized Battle Rifle Variant at a cost of...zero Solaris. This reward for your performance during the recent community challenge is available for pickup.
Ensure your presence in-game is logged between March 25 and April 25, 2026. The hardware will be deposited into your customization menu. While the rifle is free, the ammunition remains your financial responsibility. Enjoy your charity.
Dune: Part 3
The community appears to be obsessed with this trailer. But for those who may have missed it, here it is. You can now stop bothering me for it.
The cinematic conclusion, Dune: Part Three, arrives on December 18, 2026. I hope the characters in the film have better luck with their planetary accounting than we’ve had here in Arrakeen.
Developer Deep Dive
You all seemed to enjoy the concept art from the last Signal, so there’s more. This time we’re featuring the Smuggler Heavy and Assault armor by Senior Concept Artist, Filipe Augusto (ArtStation), and Smuggler Stillsuit by Character Concept Artist Gabriel Blain (ArtStation).
Community Corner
Data follows regarding civilian-produced media. Per the Communinet mandate, we are showcasing these works.
Rewards issued are Atreides Battle Rifle Variant keys per featured citizen. I have been informed that distribution will begin next week.
For those looking to replicate these efforts: proceed with your projects. Be advised that "inspiration" is not a valid excuse for missing your next shift at the spice harvesters.
Fanart
Saim on Discord has created an incredible piece of their Fremen father. Created using Procreate, Blender for the mask, plus plenty of references.
The Gall has created gorgeous artwork of various OCs on Narbog.
While it’s still a work in progress, we enjoy what we’re seeing so far. This is Valka_Arialitan’s character piloting his newly acquired hunter-seeker. We look forward to seeing it finished.
Marvelous art of HannahFortune’s in-game character. Find more of her artwork on Instagram.
The Worm’s Gift designed by OldNorseMyths.
A CHOAM Spice Mug designed by DeadWoman Walking’s son. Perfect for Monday mornings.
Buildings
“My take on the hole in the ground Rift Base” - u/Financial_Contract45
The Dude's Radiation Fun Tub – abid1ng_dude
Avengers inspired Atreides building u/TheTyGoss. Watch the full tour here.
An incredible guardian figure on World Octans, Sietch Coanua by Anubis.
By armyof1ne.
Harko
Source
