Update log
Full Duck Side of the Moon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Events
- Fixes
We just hit >50 reviews, taking us from Positive to Very Positive! Thank you so much, to everyone who left a review. And if you enjoyed the game and haven't left a review yet, it would mean the world to us if you did!
All that aside, we're continuing addressing some of the issues everyone has reported ❤️
Fixes:
Fixed Gadget UI showing the same gadget icon and name twice when collecting a third gadget.
Fixed not being able to pick up a shell reward due to the shell hatcher interaction volume consuming the interact.
Fixed a rare instance where the game wouldn't continue past the loading screen due to the cinematic not playing. In these cases it might be that the cinematic is skipped to aleast make sure you can load into the game.
Fixed Quantum Storage not saving it's repaired state when travelling between Lightholm and Boogiedale.
Fixed Walter's door staying interactable after opening it, saving and loading.
Fixed Quantum Storage showing a hold interact UI prompt when a press is required to open it after saving and loading.
Fixed Scanner Input Tutorial saying only "Hold" it will now say "Scan (Hold)"
Fixed "Rescue Mission" errand quest requirement not progressing if you pulled the minecart out of the asteroid without first entering the asteroid.
It's been a week since launch now and want to thank you for your kind words and support 🦆
Source
