Drova - Forsaken Kin
Steam News 28 March 20251y ago

Update 1.3 "The Flesh Rises"

Dear Travellers of the Otherworld! The wait is over! Update 1.3 called "The Flesh Rises" is now available! After two weeks of intensive Beta testing we ironed out issues which sneaked into the game. Thank you for partic…

Update log

Full Drova - Forsaken Kin update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes7 additions0 changes0 removals
  • Gameplay
  • Compatibility
addedDear Travellers of the Otherworld!The wait is over! Update 1.3 called "The Flesh Rises" is now available!
addedDear Travellers of the Otherworld!After two weeks of intensive Beta testing we ironed out issues which sneaked into the game. Thank you for participating and helping us out here! It was a pure joy to connect with you on Discord and via the Steamforum and hearing your thoughts on our new content and reading through your feedback on the Balancing. That really helped to get things right.
addedDear Travellers of the Otherworld!In the following Video Chris talks about the time right after the release and about the new Update. As always the video is in German language but English subtitles are available!
addedPost ReleaseWe'll be honest here: We thought about creating a DLC and we did some research on that. But we ran into an issue here: All RPG DLCs we love are closed off and add additional areas to these games with new questlines and so on and most of the DLCs can be played without the main game itself as well (and some also come with prepared savegames etc.).
addedPost ReleaseThrough your Feedback we quickly realized that this wasn't the best way for Drova to become an even better game. Wishes you had mostly were focused on specific features and gameplay mechanics for the game. They were based on certain quests, quality of life improvements and so on. We wouldn't have been able to deliver on both things. We're a small team, we can't work on a DLC at the same time while also improving the game based on your feedback. And we didn't want to create a DLC with Features which were also essential for the game itself (e.g. new difficulty options, fast travel and so on).
addedPost ReleaseIn 1.1 we introduced changes based on the feedback we received early on. We made controls even more customizeable, added a new cateogry within the Journal which allowed you to find NPCs easier and we also added a new questline to unlock Fast Travel.

Dear Travellers of the Otherworld!

The wait is over! Update 1.3 called "The Flesh Rises" is now available!

After two weeks of intensive Beta testing we ironed out issues which sneaked into the game. Thank you for participating and helping us out here! It was a pure joy to connect with you on Discord and via the Steamforum and hearing your thoughts on our new content and reading through your feedback on the Balancing. That really helped to get things right.

Once again: Thank you for your support. You contributed in enabling us to create the Update in the best possible way!

Since this is the last big Content Update for Drova, we want to give you some insights about decisions we've made after the Release of Drova and what role you played in this process.

In the following Video Chris talks about the time right after the release and about the new Update. As always the video is in German language but English subtitles are available!

Post Release

First of all we were indeed surprised by how well the Drova release worked out. We always believed in the project but everyone of you helped outperforming whatever we imagined upfront. Via your reviews and feedback you showed us that we indeed created something special with Drova. Something we can be proud of and something we wanted to build up even further.

Aftter Drova started off strong we knew we couldn't just move on to the next project. We wanted to give back. For all your love you showed for our little game.

We'll be honest here: We thought about creating a DLC and we did some research on that. But we ran into an issue here: All RPG DLCs we love are closed off and add additional areas to these games with new questlines and so on and most of the DLCs can be played without the main game itself as well (and some also come with prepared savegames etc.).

Through your Feedback we quickly realized that this wasn't the best way for Drova to become an even better game. Wishes you had mostly were focused on specific features and gameplay mechanics for the game. They were based on certain quests, quality of life improvements and so on. We wouldn't have been able to deliver on both things. We're a small team, we can't work on a DLC at the same time while also improving the game based on your feedback. And we didn't want to create a DLC with Features which were also essential for the game itself (e.g. new difficulty options, fast travel and so on).

So instead of going for a DLC we decided to come up with a plan for three major Updates in a timeframe of 5 months. And then take on the task to improve the game based on your feedback to make Drova the best possible game.

In 1.1 we introduced changes based on the feedback we received early on. We made controls even more customizeable, added a new cateogry within the Journal which allowed you to find NPCs easier and we also added a new questline to unlock Fast Travel.

With 1.2 we focused on a new difficulty. Quite often NG+ was requested. And a harder endgame. But the way we envisioned Drova NG+ doesn't work out pretty well which is why we've decided to create a special difficulty which allows player to make use of their knowledge about Drova. We also added new behaviours for monsters so that the

Source

Steam News / 28 March 2025

Open original