Update log
Full Drop Duchy update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Events
- Server
Hear ye, hear ye!
We're back with a new update to correct the following bugs:
Patch notes - December 23, 2025
Fixed bug where the next Ascension tier was validated a second time when finishing Endless
Fixed bug where boss mastery achievements was awarded to the user when they killed themselves with Raiding Camp
Fixed Sacred Ground reactivating fully when more Faith was gained since the last activation
Fixed Fury troops being considered as enemy for some card effects (Boathouse, Prison)
Fixed Ascension increased refill defence cost not applied in Grid preparation menu
Added an option to skip Fortune Teller if you don't want to remove any cards
Fixed "Build an outpost" option of The Order, now the cost is increasing as designed
Fixed Basilica conversion counter staying at zero after undoing the last piece
Fixed Basilica being able to convert a piece undone back to reserve
Fixed Cairns being able to receive units from others buidlings after being deactivated
Fixed Fortune Teller and University unable to generate enough options if too many cards are banished
Fixed Prison not appearing as a "building with garrison" in Fortune Teller
Fixed bug where user could hire Mercenaries in addition to the maximum 8 buildings
Fixed not being able to start the combat phase with gamepad when not all groups are selected with The North
Fixed Work for Hire challenge completed with pillaging 3 times the same depot
Fixed Sea Raiders challenge triggering on pieces that are undone
Fixed reset controls not resetting properly to defaults in some cases
Fixed localization issues in French and Russian
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