Update log
Full Drift: Space Survival update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
This update brings a few new building pieces requested by the community and fixes a handful of bugs and crashes.
In addition, I back-ported a number of quality of life changes from the upcoming Space Exploration Update as we continue to work on wrapping that up. More to come on that in the next few days.
Added a new pyramid capstone family of pieces to use in your Ha'tak builds
Added an inverted version of all the Triangle Wall pieces
Added beacons for all other players in the game beyond 50m
Beacons of all type now snap to the edge of the screen when not in view
Fixed losing mouse focus after using Alt+Tab!
Fixed some VFX particles disappearing
Will now only show Steam lobbies from games running the same version
Fixed massive lag spike in some cases using the drill
Improve game startup time
Added a separate color for large asteroid pings to help avoid grappling
Updated build system logic to make triangle floors snap somewhat smarter (still not perfect though)
Fixed Asteroid Wrangler achievements not working across saves
Fixed Tractor Targets not increasing acceleration in some (read: all) cases
Fixed various crashes in game code and an updated engine build
Thanks for playing and for your continued support!
Source
