Update log
Full Dreamspring update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Events
- Workshop
- Fixes
This is a large update centered around additional side quests, locations and other content.
The backstory quest is now complete. Each backstory has its own area in the world that triggers it, with a unique character involved for each story. Though this quest has a hidden alternate route that could lead to massive rewards.
You can now upgrade all weapons and magic at the Holy City forge and scholar. Right now, everything can be upgraded to a max of +3. I may make certain weapons or spells cap higher based on feedback. Upgrades cost rare materials found off all enemies. For those who have been playing -or if you just want a boost- you can enter a code in the Code Entry for some free materials: "SXEZSKOZ" (Limited time use, maybe until 1.0 release).
Movement has been fixed. While it's been fun for many to easily climb to the top of every location, the movement in its current state caused problems. There's a way to bring back the old movement through the Code Entry, if you want to have fun and climb again. But be aware it affects moving and jumping correctly. To compensate, the Interdimensional Cube and Aetherial Pathway times have been extended upon growth. The Cube's mana cost was also reduced. All previous areas to climb are still accessible, but it'll require new ways to get there.
New major locations:
- Verdis (Within Ruins of Mortis).
- Castle Mistmourn (Within Ruins of Mortis).
- Iron Shores (Past Mountainside).
- City of Swords, Underworks.
- New dreamrealm and limbo maps.
- Entry to the Spire of the Ancients.
New side quests at:
- Fort Deathmoth (After Umbra.)
- Howling Keep (After siding with Akumu.)
- Holy City (After siding with the Holy Order.)
- Various world locations for the backstory quests.
New additions:
- New achievements.
- New weapons: Ultra Mega, Rocket Launcher, and Flamethrower.
- New spells: Aether Wave, Fire Strike, Critical Strike, Suicidium, Nightmare, Swift Swim, Gravity Core, and Lightning.
- New rare stones found off enemies to upgrade weapons and spells, as well as increased drop rates.
- New limbo trophies: Tomorrowind and Ultrasonic.
- New Amulet of Akumu, for the backstory quest reward.
- New character Drusilla, with a quest after siding with Akumu. Find her at the Howling Keep.
- New character Kristoff, with a quest after siding with the Holy Order.
- New witch merchant with new spells and trade menu.
- If you have over 1000 of an ammo type, that ammo won't drop off enemies and will instead drop whisper packs.
- You can now turn off the Bit effects in settings.
- Dreamflower quest is now properly finished from beginning to end. (There was a bug allowing you to turn it in early, if you did so, you just skipped a step.)
- People have been using magic to try and get to the Holy City, so now you can. You can even get there before the main quest starts.
- Lowered mana cost for certain spells.
- Nimves boss's attacks can now be evaded. It was never meant to be killed, but now die hards can have a chance.
- Interdimensional Cube and Aetherial Pathway now last longer upon growth.
- Nerfed the Drones in Arkngnulal Ruins.
- All stats that grow are now highlighted in blue in the tool tip menu.
- Weapon growth and codex bonus amounts are now listed in stats.
- More breakable wood within dungeons.
Bug fixes:
- Butterfly bomb spell fixed.
- Aetherbolt spell fixed.
- Bloom
Source
