Drakantos
Steam News 29 February 20242y ago

Devlog - February 2024

Hi there! Welcome to our February Devlog! First, an invitation: If you're keen to voice your thoughts and interact directly with our development team, make sure to join us on Discord. There, you can also participate in…

Update log

Full Drakantos update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions4 changes0 removals
  • UI and audio
  • Gameplay
  • Server
  • Maps
  • Store
changedWelcome to our February Devlog! First, an invitation: If you're keen to voice your thoughts and interact directly with our development team, make sure to join us on Discord . There, you can also participate in community events, vote for the next hero teasers, and much more!
added🎮 Development 🎮We completed the Irhaal boss battle! His fight ended up being very challenging and fun with basically only new attacks and mechanics. This brings our total to 16 endgame bosses that are 100% ready. For the next month our goal is to finish at least Ozul (img bellow) and Ophis boss battles.
changed🎮 Development 🎮The main focus of the programming team is in optimizations so the server can handle as many players as possible, so we reworked a lot of old core systems.
added🎮 Development 🎮We also worked on a new preset system . This system allows you to arrange up to 4 builds of orbs and artifacts in each hero. It will be very useful, as you may want different builds for PvE, PvP, or specific maps or bosses.
added🎮 Development 🎮We keep working on the UI. This month we planned the PvP and PvE interfaces, and we are implementing it in the game. Moreover, due to the addition of various new systems and features, we updated old interfaces, such as the cosmetics interface that we showed in a previous devlog and now it looks like this:
changed🎮 Development 🎮After we showed the cosmetic HUD above, many people were curious about that green platform. Those are displays that will appear in lobbies, party screens, victory screens, etc. You can unlock them in your account and equip whichever one you prefer for each hero! Some of them are bosses or mission drops and some of them are exclusives for PvP . For example you can show your PvP rank while playing regular missions, or you can show your rare drop display in a PvP match.

Hi there!

Welcome to our February Devlog! First, an invitation: If you're keen to voice your thoughts and interact directly with our development team, make sure to join us on Discord. There, you can also participate in community events, vote for the next hero teasers, and much more!

Steam post image

🎮 Development 🎮

- We asked you to choose between Urijor and Ojore. Your choice was clear, and we will be unveiling Ojore, he is a Brawler with Geomancer powers! 👊

- We completed the Irhaal boss battle! His fight ended up being very challenging and fun with basically only new attacks and mechanics. This brings our total to 16 endgame bosses that are 100% ready. For the next month our goal is to finish at least Ozul (img bellow) and Ophis boss battles.

Steam post image

- The main focus of the programming team is in optimizations so the server can handle as many players as possible, so we reworked a lot of old core systems.

- We also worked on a new preset system. This system allows you to arrange up to 4 builds of orbs and artifacts in each hero. It will be very useful, as you may want different builds for PvE, PvP, or specific maps or bosses.

- We keep working on the UI. This month we planned the PvP and PvE interfaces, and we are implementing it in the game. Moreover, due to the addition of various new systems and features, we updated old interfaces, such as the cosmetics interface that we showed in a previous devlog and now it looks like this:

Steam post image

- After we showed the cosmetic HUD above, many people were curious about that green platform. Those are displays that will appear in lobbies, party screens, victory screens, etc. You can unlock them in your account and equip whichever one you prefer for each hero! Some of them are bosses or mission drops and some of them are exclusives for PvP. For example you can show your PvP rank while playing regular missions, or you can show your rare drop display in a PvP match.

🏆 Here are some examples of displays that we did as rewards for the PvP ranks: Bronze, Silver, Gold, Platinum, Emerald, Diamond, Mithril, Adamantite and Ethereal (for the top X players of a specific hero), respectively. 😁

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Steam post image
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- We finished all abilities, art, icons, voice, balancing, emotes, and orbs for Hero 21! Its identity remains a surprise, so leave your guesses in the comments! 💬

- Our collection of mounts and pets keeps growing! We added many new mounts to the roster, like Magic Drums, Donkeys, Bears, Dire Wolves, their saddles, armors and colors variations. We also worked on the sprint animation for several mounts and tested and added some monsters that can become mounts like the Yeti.

- For the environment, we focused on reworking some important places that had placeholder sprites, like the Adventurer's Guild tavern (sketch bellow). Plus, we did a lot of misc stuff as well, like the Dark Woods trees and tons of new decorations. 🔥

- One last thing, we added 5 more active artifacts, bringing our total to 165 now! 😉

🎨 Concept Art Contest - Results! 🎨

This month we had our first concept art contest on our discord. We had a hard time choosing pets because you guys had a lot of great ideas.

Source

Steam News / 29 February 2024

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