Update log
Full DrainSim update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Workshop
- Gameplay
- Fixes
- UI and audio
This is only a condensed list.
This one’s for the demo. Steam doesn’t give me a separate place to post demo updates,
so it’s going here:
Major performance improvements and reduced VRAM usage
Improved water simulation stability and fixed multiple infinite water source bugs
Improved tool interaction logic and pickup behavior
Holding mouse button now continuously uses tools (shovel, rake, squeegee)
Improved cable, hose and pump connection logic
Added failsafes to prevent broken water behavior when placing and removing equipment
Improved savegame system including water height, tools and equipment states
Fixed multiple bugs with pumps, hoses and inflatables not behaving correctly
Improved replay system including rewards and endscreen feedback
Disabled shop in magnet fishing levels for now
Improved audio including water movement sounds and radio balancing
Replaced radio voice with a human voice actor
Disabled mouse smoothing and improved input handling
Fixed various input bugs including deadzones and blocked keys
Fixed multiple UI and interaction issues (whiteboard, hints, menus)
Fixed multiple crashes including Linux Proton related issues
- Introadded basement area
- Introimproved tutorial flow and interaction logic
- Introfixed progression issues and softlocks
- Introimproved basement water behavior and blocking
Midtown Market: performance improvements
- Midtown Marketadjusted dirt regrowth behavior
- Midtown Marketimproved water flow handling
- Magnet Fishingfixed trash spawning issues
- Magnet Fishingfixed magnet interaction bugs (including teleporting to world origin)
- Magnet Fishingimproved interaction reliability
Source
