Update log
Full DrainSim update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Store
- Workshop
- UI and audio
DrainSim EA 0.1.5.0
Pump can now connect to placed inflatables and vice versa
Made rating system future-proof for upcoming updates
Fixed some Church actors blocking water
Fixed rating sometimes not awarding 5 stars correctly
Fixed leaks sometimes teleporting the player to 0 0 0
Fixed double interaction issue
Holding mouse button now continuously shovels, rakes, or squeegees
Improved cable connection logic
Fixed interaction bug on whiteboard
Fixed broken meshes on Farm
Fixed navigation at Parking Garage entrance
Added a drain to Convenience Store street 2 area
Updated navigation agent radius
Fixed door collisions ignoring tools on Convenience Store (prevents door getting stuck)
Added water movement to SFX audio
Adjusted pump output
Added pipes to minimap
Fixed mesh on Parking Garage
VRAM usage improvements
Fixed broken pipe savegame issue
Fixed stickdrift when not moving
Decreased water inertia on Church level resulting in quicker drains
Fixed maximum water height for street lot 2 on Convenience Store
Lowered Forest inflow
Fixed vacuum sound sometimes not playing
Adjusted diggable dirt height on Forest
Updated measure locations on Forest
DirectX11 adjustments forcing Nanite, Lumen and Raytracing off
Fixed rating rounding error
Source
