Update log
Full Don't Die, Collect Loot update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Events
- Store
- Balance
Fixed a bug where Verdant Aegis might not recharge during a boss fight
Fixed a bug where inventory gaps could prevent the Echo Forger from displaying some of your crystals
Softlock prevention added for re-entering the same portal
Re-wrote Raging Swarm AI from scratch to use less CPU and perform better in general
Added a Halve Chaos craft to Charity's Reward
Fixed some crafts displaying a 0 Essence cost when they could never cost Essence anyways
Capped crafting Gold cost increases at ilvl100, no more paying extra for level 150 items!
Fixed a bug where the Mirror Entity could enchant unselected items if they were selected in a previous run
Fixed a bug where certain projection hitboxes like Runic Blade could knock the character back at high speeds
Added an experimental filter feature to the inventory. Please feel free to send feedback on it, my UX skills aren't great!
Fixed a bug where Snake Oil was doing about 100x the damage to the player than it should have been
Source
