Update log
Full Dispatch update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Maps
- Store
- UI and audio
- Performance
Potential fix for some players experiencing issues when starting the first gameplay shift of Episode 5 where hero cards would not load and the game entered a state of softlock
Unlock Robert Tactician personality type for game end player stats
Fixes to hero power reveals in the first shift of Episode 3
Fix for
"Air Team Rescue"
scenario in the second shift of Episode 5 to no longer prevent
the flight enabled heroes from being dispatchable
. Also fixed issue where this scenario would not appear
Fix for the gameplay shift in Episode 7
"Self Sabotage"
scenario if failed or missed to
down Golem
Fix for heroes getting permanently stuck on the map in gameplay shifts of Episode 8 when triggering Malevola's
"Portal Ritual"
ability
Fix to hover preview showing Golem's adjusted hero stats when triggering his
"Diamond in the Rough"
ability
Fix when upgrading a hero's stats while injured returning them to an uninjured state
Fix for
SDN Pharmacy - Coffee item
resetting "Waiting" heroes
Fix for multiple hero stat boosts when using Coupe's
"A la Seconde"
ability
Implemented missing dialogue in certain gameplay shifts
Minor UI fixes and input fixes for controller in gameplay shifts
Improvements to analytics performance
Minor audio, visual, subtitle and localization fixes across the season
Source
