Dinolords
Steam News 7 August 20259mo ago

Dinolords Monthly - July

It's summer, the sun is out for the three days of summer we get in Denmark, and a bunch of different things are happening in Dinolords. This month we are revisiting and expanding a little on the subject of basebuilding,…

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changedThis month we are revisiting and expanding a little on the subject of basebuilding, we are looking at some more cool art, and then we are scratching the surface on defensive gameplay and what elements are going to have a big impact on the battlefield.
changedExpanding BasebuildingWe always wanted to infuse more dinosaur-energy into the project as we do believe it is very much a case of " more is more ". We also like to think that having, or at least attempting to, domesticate dinosaurs would influence many facets of the world, just like how the livestock of our timeline has affected us. And one of those would be improved/upgraded versions of some of the buildings in the game, starting out with the lumbercamp!
changedExpanding BasebuildingAnd how would a hunter work if they got assisted by an apex predator - I imagine the biggest challenge would be to avoid the dinosaur eating the prey before you get to it yourself. Or maybe a Sauropod or Plateosaurus could assist farmers in reaching and picking fruit from trees with some sort of clever saddle-contraption!
addedArt ShowcaseSome new dinosaur-inspired buildings, blacksmith, armorsmith and fletcher now all looking absolutely amazing!
addedDefensesThis is a big subject for us, and it is ever-developing as we discover and explore new ideas, but one thing was set from the beginning: We want the act of defending your base to be interesting and engaging.
addedDefensesWorking towards that goal has led us far and wide in search of things we could add to the game that would contribute towards making defenses more than just palisades and walls, and in this segment we are going to have a look at some of the ideas we have been toying with. Do note that this is

It's summer, the sun is out for the three days of summer we get in Denmark, and a bunch of different things are happening in Dinolords.

This month we are revisiting and expanding a little on the subject of basebuilding, we are looking at some more cool art, and then we are scratching the surface on defensive gameplay and what elements are going to have a big impact on the battlefield.

So get comfy, maybe have a mug of mead, and come along in this edition of Dinolords Monthly.

Expanding Basebuilding

A couple episodes ago, we looked at how basebuilding got streamlined and made a lot more direct than it initially was, by removing intermediary steps and opaque resource refinement that made it unclear where your resources had gone when you wanted to use them on something else.

And that really worked; we discovered a core set of buildings that makes for a basic base, sort of "jack of all trades master of none". And now we are about to start opening up how that can then be specialized and made more interesting by upgrades and alterations to that core set.

We always wanted to infuse more dinosaur-energy into the project as we do believe it is very much a case of "more is more". We also like to think that having, or at least attempting to, domesticate dinosaurs would influence many facets of the world, just like how the livestock of our timeline has affected us. And one of those would be improved/upgraded versions of some of the buildings in the game, starting out with the lumbercamp!

I am not quite sure if it's all because of the 90s "Dinosaurs" sitcom tv-show, but almost universally everyone has an idea about the Triceratops being the perfect beast to help with lumberyard work. So we are currently working on the first dinosaur-infused building, which is an upgraded lumbercamp with a great Triceratops pulling out trees by the root and bringing them back to camp, accompanied by a rider sitting on a special saddle with logging-truck-esque accoutrements to help lug the logs.

And how would a hunter work if they got assisted by an apex predator - I imagine the biggest challenge would be to avoid the dinosaur eating the prey before you get to it yourself. Or maybe a Sauropod or Plateosaurus could assist farmers in reaching and picking fruit from trees with some sort of clever saddle-contraption!

It's so quick to form ideas and images of how this could look, and we hope we can bring it all to life, at least in a digital version.

Art Showcase

We have done it before and we will keep doing it because the art is just too cool to keep internal. So here is a showcase of some of the assets currently making their way into the project!

Different footprints for different dinosaurs!

Some new dinosaur-inspired buildings, blacksmith, armorsmith and fletcher now all looking absolutely amazing!

Defenses

This is a big subject for us, and it is ever-developing as we discover and explore new ideas, but one thing was set from the beginning: We want the act of defending your base to be interesting and engaging.

Working towards that goal has led us far and wide in search of things we could add to the game that would contribute towards making defenses more than just palisades and walls, and in this segment we are going to have a look at some of the ideas we have been toying with. Do note that this is

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Steam News / 7 August 2025

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