Dinolords
Steam News 2 May 20251y ago

Dinolords Monthly - April

Yet another page turns on the calendar, and that means we're back with a new edition of Dinolords Monthly. Last edition we were a little cheeky, and a few of you hadn't checked the date of the post, but just to make it…

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addedYet another page turns on the calendar, and that means we're back with a new edition of Dinolords Monthly. Last edition we were a little cheeky, and a few of you hadn't checked the date of the post, but just to make it clear; no, we are not making an AI-slop shovelware match-3 farming lootcrate season pass game. We are still hard at work making Dinolords, which we definitely think is a much cooler idea. This month, we are going to get a glimpse and a talk about the music, as well as some new concept art and 3d models.

Yet another page turns on the calendar, and that means we're back with a new edition of Dinolords Monthly. Last edition we were a little cheeky, and a few of you hadn't checked the date of the post, but just to make it clear; no, we are not making an AI-slop shovelware match-3 farming lootcrate season pass game. We are still hard at work making Dinolords, which we definitely think is a much cooler idea. This month, we are going to get a glimpse and a talk about the music, as well as some new concept art and 3d models.

Real music for real dinosaurs!

From the start, we knew we wanted to go big on the music for Dinolords. It is one of the most effective ways for setting the tone (hah) for a universe, and using anything but custom music composed and produced for the project seemed like it would severely hamper our ability to set the stage, but also highlight the care and work we have put into everything else. Enter Jordan Rees, who we have collaborated with for the last good while to create something that sounds distinctly "Dinolords". Jordan has composed and produced basically a whole album for the game, with music for combat, suspense, day and night themes and a theme over the last 10 months and it is very close to being finished. Crazy instruments like Lur horn, Tagelharpe, Goat nail shakers and a bunch of other cool instruments that fit the time period but also very much fits the vibe we are going for. A vast array of people are involved in the process of making orchestral music, and we have a few images to show some of the "behind the scenes" that goes on when making 16 pieces of music. Guitars being recorded. Guitar: Joshua Lascar Flute's gonna flute. Flute: Charlotte Thomas Are French Horns really french? French Horn: Jack Sewter Clarinet, more like Clari neat! Clarinet: Naomi Roberts And to top all that cool stuff off, we ended up having the string instruments recorded by a proper orchestra, take a look at this: Violins, Viola, Cellos, Double Bass, The gang's all here! Hungarian Studio Orchestra conducted by Krisztian Balassa Look at all those bows! Where are the arrows though? Hungarian Studio Orchestra conducted by Krisztian Balassa Solo lead violin, and more microphones than an Anky has legs! Violin: Balazs Bujtor Additional Wind Instruments by Jessica Jones, Trumpet by Hugh Davies and Bassoon by Michael Elderkin. To say that we are excited about the music of Dinolords is a bit of an understatement, and we can't wait to hear the finished results and put them in the game.

Please don't stop the music

Having all these awesome pieces of music does not help much if we don't have a solid system to play them from, and for that we have made a dynamic music system that can respond and adjust to what is happening in the game. Imagine this: You are walking around your base peaceful music is playing, villagers are hustling and bustling. A messenger comes up and shouts that Vikings have been spotted on the shore, the music fades and an uneasy suspense track starts playing. As the vikings approach, the music abruptly changes with a bang of a drum as your sword makes its' first impact against a Viking shield. It starts raining as the battle comes to an end, a solemn violin plays as flashes from lightning

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Steam News / 2 May 2025

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