Update log
Full Dino Path Trail update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Performance
- Fixes
- Store
Howdy y'all!
We just rolled out a new update for the Dino Path Trail demo ːsteamsaltyː
The full game is launching very soon - on May 9th. We’re beyond excited that after more than three years of work, the game will finally be in your hands.
Patch Notes for the Update:
Tuned down muddy butch attack frequency to allow more time for the player to retaliate
Increased visual clarity of the travel map to allow user to plan their travels better
Fixed a bug that was causing the camera to render the scene completely black
Now, all buffs to the player's stats are correctly reflected in the player's backpack
Improved the player backpack stat section to update in real time when switching equipment
Fixed Blessings not correctly triggering on received hits under certain circumstances
Reworked the Quick and Precise statuses to be more in line with other statuses
Improved dialogue quality, along with a better introduction to the story
Added status immunity on tougher enemies to better reflect the difficulty change at different steps of Bounty
Added storage access while in the shop to allow players more “room” to buy items
Fixed an issue that was causing items to float when spawned from destroyed objects
Reduced the possibility for procedurally spawned objects to appear in unreachable spots
Optimized loading times to be faster, especially when switching between zones
Thank you for all your support - we love you all! ❤️
See you on the trail!
Source
