Update log
Full DICEOMANCER update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
Optimization - Optimized memory usage. Players who experienced crashes can try this version. Thank you for your support! <3
Bug Fixes - Fixed an issue where temporary changes to ascension level could cause a mismatch between difficulty and displayed numbers. - Fixed an issue where the card "Revolver" wouldn't fire any shots if it didn't have the [Loaded Ammo] keyword (it will now fire one shot). - Fixed an issue where consecutive shots from the card "Revolver" always dealt the same damage. - Fixed an issue where reloading cards after a temporary modification would still use the pre-modified reload amount.
Misc - Added a confirmation prompt when starting the prologue, asking if you want to abandon the current run (if the game can be continued).
Source
