Update log
Full Decimate Drive update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
This weeks devlog of Decimate Drive is about the levels and cars I've been working on (which you can check out in the latest playtest update).
Want to try out Decimate Drive? Join Discord to find out how to start playtesting. Go to the #playtest channel after joining Discord for more info.
Levels up
At the moment I'm spending most time on new levels and extending existing levels. Each level comes with it's own unique location and gameplay style. One of the latest additions is a level based on a typical American suburb. With its open streets it offers backyards and alleys which are ideal for taking cover. But cars can also come at you from more direction.
Levels which have been included in the playtest have also been extended. Letting you spend more 'quality time' in each location.
Out of the fight
To add a tactical twist to the game it's now possible to trap cars. Pay attention to your surroundings and you'll be able to spot ideal locations to trap a car. This puts them out of the fight, giving you a better chance to make it through the level. Only for a little while though...
Heavy traffic
As we get closer to the early access release, you'll be seeing new cars appear in Decimate Drive. My goal is to add a nice variety of vehicle types, each with their own strengths and weaknesses.
🕹️ Wishlist the game on Steam.
🏪 Join the community on Discord.
📼 Watch trailers, shorts & let's plays on YouTube.
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