Deceit 2
Steam News 25 November 20255mo ago

DECEIT 2 – UPDATE 4.6: PRE-SEASON BALANCING + LEGACY MANOR

OVERVIEW Subjects, Update 4.6 continues our ongoing Pre-Season balance work, bringing targeted adjustments shaped directly by your feedback to refine pacing, role interactions, and Sanity behavior. This update also intr…

Update log

Full Deceit 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes0 additions12 changes0 removals
  • Performance
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • Store
changedOVERVIEWUpdate 4.6 continues our ongoing Pre-Season balance work, bringing targeted adjustments shaped directly by your feedback to refine pacing, role interactions, and Sanity behavior. This update also introduces a number of stability and clarity improvements across the game to help matches feel smoother and more consistent as we move toward Season 1.
changedOVERVIEWAlongside these tuning changes, we are introducing several important fixes and quality-of-life updates across roles, items, and maps.
changedGAME UPDATESWhen a Terror has line of sight on a player with Low Sanity , that Terror now receives +25ms movement speed
changedROLES & TERRORSThe last balance changes increased the game’s pace. We’ve reduced the Chemist’s cooldowns to match it.
changedROLES & TERRORSInitial stack cooldown: 105s → 95s First infected cooldown: 78.75s → 71.5s (75% of initial stack) Second infected cooldown: 52.5s → 47.5s (50% of initial stack)
changedROLES & TERRORSLikewise with the Chemist, the Voidstalker countdown is being increased to align it better with the increased game pace.
Initial stack cooldown:105s to 95sInitial stack cooldown: 105s → 95s First infected cooldown:78.75s to 71.5s5s (75% of initial stack) Second infected cooldown:52.5s to 47.5s

OVERVIEW

Subjects,

Update 4.6 continues our ongoing Pre-Season balance work, bringing targeted adjustments shaped directly by your feedback to refine pacing, role interactions, and Sanity behavior. This update also introduces a number of stability and clarity improvements across the game to help matches feel smoother and more consistent as we move toward Season 1.

Alongside these tuning changes, we are introducing several important fixes and quality-of-life updates across roles, items, and maps.

PATCH NOTES

GAME UPDATES

Low Sanity State

“Players have enjoyed the recent changes to the Low Sanity State, however, in certain situations the ability to indefinitely sprint was too strong. Terrors now gain a buff when they have their sight on a player with Low Sanity.” - Dev note

  • When a Terror has line of sight on a player with Low Sanity, that Terror now receives +25ms movement speed

ROLES & TERRORS

Cursed

  • All Cursed roles now receive passive Sanity regeneration, similar to the Human role.

  • Mimic will lose this passive once they change roles.

Chemist

The last balance changes increased the game’s pace. We’ve reduced the Chemist’s cooldowns to match it.

  • Initial stack cooldown: 105s → 95s

    • First infected cooldown: 78.75s → 71.5s (75% of initial stack)

    • Second infected cooldown: 52.5s → 47.5s (50% of initial stack)

Voidstalker

Likewise with the Chemist, the Voidstalker countdown is being increased to align it better with the increased game pace.

  • Countdowns not yet started by the Voidstalker are now reduced by 1 second each day.

    • Example: Base Day 1 countdown = 25s → Day 2 = 24s → Day 3 = 23s, and so on.

    • This does not affect countdowns already in progress. (If a countdown is already active at 20s, it remains at 20s.)

QUALITY OF LIFE & BUG FIXES

Gameplay

  • Fixed an issue where players could respawn after dying in the elevator, ensuring death states are applied correctly during transitions.

  • Fixed players becoming unable to interact after completing the Microscope Task on Wurgen, restoring normal interaction flow after the task ends.

Roles & Terrors

  • Fixed Terrors being able to grab through destroyable walls, cracks, and floors, so grabs now respect proper line-of-sight and collision.

  • Fixed Werewolf skill check responsiveness.

  • Fixed Seer ability being usable while under Chemist poison.

  • Fixed Voidstalker being voidblasted when only one Subject remained, preventing unintended self-elimination in endgame scenarios.

  • Fixed Medium Spirits appearing bald

  • Fixed Echolocation visuals not showing correctly in Spectator Mode, ensuring spectators see the intended effects.

Items

  • Fixed Player Tracker outlining players longer than intended, aligning the effect duration with its actual timer.

  • Fixed Bandage sometimes appearing locked in the shop, ensuring it always shows correct availability.

  • Fixed item skins briefly appearing when swapping items in the In-Between, removing unintended flashes during transitions.

Maps

  • Fixed several exploits on Manor and Circus, closing unintended angles and out-of-bounds spots.

LEGACY — THE MANOR IS HERE

We’re excited to welcome Manor back to Deceit, a beloved classic from the original game that has been rebuilt for Deceit 2. This map holds a special place in the community, and bringing it forward has been something we’ve been eager to deliver. Whether you’re returning to its familiar corridors or experiencing it for the first time, we can’t wait to see the plays, strategies, and chaos that unfold within its walls once again.

UNTIL NEXT TIME

That wraps up Update 4.6!

Thank you for continuing to share your thoughts during this Pre-Season period! Your

Source

Steam News / 25 November 2025

Open original