Update log
Full Deadside update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- UI and audio
- Server
Hello Deadsiders!
On Monday, February 9th at 11am CET / 4am CST, we will release Hotfix 1.8.0.2!
⚠️Warning: During the patch deployment, servers may be temporarily unavailable. Game client update is required
We will also be participating in the Steam PvP Fest! Experienced players will be able to grab DLC at a discount, and any new players looking to try the game will have the perfect opportunity to do so. The PvP Fest starts on the 9th at 7pm CET / 12pm CST
Here are the changes you can expect to see:
Patch Notes:
Fixed vests clipping into the new AGC and JTR 6x optics while aiming
Added base blockers to the cabin located at I5 (located below)
Add Dismantle recipes for all special weapon parts (x1 Special Part -> x2 Common Weapon Parts)
Adjusted workbench and planner recipes
Added a crafting recipe for the shovel
Reduced metal pile respawning
Decreased damage and accuracy of Bandit AI|
Added pistols and S85s to Bandit AI weapon pool
Decreased bot vision radius (-15%)
Removed military AI patrols from regular bandit locations
Removed “take in hand” and hotkey UI tabs
Added the ability to vault through windows using spacebar instead of F
Fixed incorrect particles appearing on upgraded base structures
Moved weapon mod crafting inside the workbench, now located in the weapons tab
Unregistered players no longer have access to crafting workbenches
AI now deal damage to player structures on PvE and PvP no raid servers
Bad Pixel
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