Update log
Full Deadside update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Gameplay
- Maps
- Balance
- Workshop
Update 1.7 has been released!
⚠️Warning: During update deployment, servers will be temporarily unavailable for technical maintenance. We expect this maintenance to last around 90-120 minutes. Game client update is required.
Many low-traffic servers will be changing to a procedural map, while 6 official servers will be closed. Details on server organization can be found in our previous steam post
Due to improvements on the Mirny map and to safezone mechanics, a partial wipe is required on just official servers. Bases and safezone storage will be deleted, however your characters inventory, reputation, and money will be saved. This wipe is optional for private servers
Our CM Boots has prepared a video overview of this update so that you can see what everything looks like while the update installs!
https://youtu.be/MS5IoqeTyQ0 This major update is packed full with new content, from new weapons to base decorations. But by far the most impactful feature in this update has got to be procedural map generation. We have created a system from that ground up that utilizes new custom made points of interest to generate completely new Deadside maps with the click of a button. With this system, each wipe and each server will have a unique story.
Lots of effort has been put into these new POIs to create dynamic and fun areas to PvPvE in. You will see lots of new assets, buildings, missions, and large landmarks. For example, the scrapyard below will provide lots of densely packed scrap metal, creating both cover and loot. We also have the pyramid, an old rocket factory with high tier loot to offer.
Each map layout is generated from a string of numbers called a seed, with map sizes ranging from 1x1 to 4x4. There are over 2 million different possible seeds, offering a near limitless amount of maps to experience!
Some of the new procedural map points of interest will be added to Mirny as well! Specifically the factory, Pyramid and warehouse POIs. Here is the Pyramid on Mirny:
Also coming with this update is a new weapon; the Cross Vector! This iconic weapon spits .45 at a high rate of fire with controllable recoil using its uniquely engineered off-axis bolt travel. Here you can see it mounted on one of our new decorations, a weapon display!
While we are on the subject of weapons, explosives in this update will be getting a slight rework. Now in order to craft any explosives, you must first have an Explosives Workbench at your base. Once created, you will also need another new crafting material to make explosives; gunpowder. You can get gunpowder by disassembling ammunition at a workbench. Then it can be crafted into explosives, or maybe our new Improvised Grenade! These small grenades don’t deal as much damage compared to the real thing, but it's still a useful tool to have on hand.
Of course with the new year around the corner, it is time for us to begin our new years event! This event adds festive weapon skins into the loot pool, decorates the safezone, and adds new decorations to find. Some areas of the map like Kamensk have a large Christmas tree with lootboxes and edible candy canes under them!
Along with the festive decorations, we have added a lot of new base decorations with this update! There are the weapon displays we mentioned before, decorative fences, a wooden pole, full body wolf and deer trophies, 2 desk lamps, 3 wall lamps, 8 new flag variants,
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