Dead in Antares
Steam News 18 March 20262mo ago

Update 1.0.0.27

Hello Survivors! We hope you're okay! We have a brand new update for Dead in Antares today, bringing balancing, especially for the combat, some QoL, and bugfixes! Balancing Counter (battle mechanic) Porcupine Limadiodon…

Update log

Full Dead in Antares update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Survivors!

Extracted changes

3 fixes4 additions6 changes0 removals
  • Gameplay
  • Balance
  • Store
  • Maps
  • Fixes
  • Events
addedWe hope you're okay! We have a brand new update for Dead in Antares today, bringing balancing, especially for the combat, some QoL, and bugfixes!
changedHealth during battlesWilliam's power surge "Medical Emergency" : Restore 6 Health -> Restore 4 Health and +2 Block
changedHealth during battlesLowered the chance to receive a Wound depending on remaining Health.
changedHealth during battlesAlso lowered the first Wound threshold: remaining Health over than 90% -> 75% cannot inflict a Wound.
changedHealth during battlesMax injury after a fight: 20 -> 18 (24 -> 22 for higher difficulties)
addedHealth during battlesAll Capsule battle items now have +2 health restored
Also lowered the first Wound threshold: remaining Health over than90% to 75%Max injury after a fight:20 to 18Max injury after a fight: 20 -> 18 (24 to 22All battle items are forged in bigger quantities:4/8 to 8/16

We hope you're okay! We have a brand new update for Dead in Antares today, bringing balancing, especially for the combat, some QoL, and bugfixes!

Balancing

Counter (battle mechanic)

  • Porcupine Limadiodon won't give Counter to units that already have more than 4 Counter anymore

  • "Spiky Mutation"battle passive (only on enemies): +1 Counter at the end of the turn -> +1 Counter at the end of the turn if the character has less than 6 Counter

  • "Reactive Defend"battle passive: +2 Counter when Defend is used in front Row -> +1 Counter when Defend is used (in any row)

  • "Sharp Reflexes"battle passive: +1 Counter when changing row -> +1 Counter when moving to the front row

Health during battles

  • William's power surge"Medical Emergency": Restore 6 Health -> Restore 4 Health and +2 Block

  • Lowered the chance to receive a Wound depending on remaining Health.

  • Also lowered the first Wound threshold: remaining Health over than 90% -> 75% cannot inflict a Wound.

  • Max injury after a fight: 20 -> 18 (24 -> 22 for higher difficulties)

  • All Capsule battle items now have +2 health restored

  • All battle items are forged in bigger quantities: 4/8 -> 8/16

Enemy Progression changes

  • Enemies encountered far from the Ixion will be a little stronger than before.

  • "Survival" and "Last Chance Mission" difficulty only: Enemies difficulty depending on days passed is a bit more impactful than before.

Tribute

  • Decreased by 10% tribute quantities for forged items

QoL

  • After talking to NPCs and being able to Barter/Socialize with them, their map description will include their preferred intermediary as well as a vague summary of their bartering. Note: unfortunately this QoL is not backward compatible, meaning, you will have to talk to an NPC again to enable this new description for them.

  • Added a tooltip for the Mercy counter during the tribute phase

Bugs

  • Fixed an issue where the battle skill tooltip for a battle item was not displayed in the forge

  • Fixed an issue where the tutorial for the end of an expedition was displayed too soon

  • Fixed an issue where the William and Gabriel relationship dialogue was available before their story event

Don't forget to update your game!

Source

Steam News / 18 March 2026

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