Dead in Antares
Steam News 11 February 20263mo ago

What changed since Dead in Vinland? + Supporter's Pack announcement!

Hello survivors! There are only a few days left before the release of Dead in Antares and we couldn't be more excited! We know some of you played Dead in Bermuda and/or Dead in Vinland (and we thank you for that <3). Wh…

Update log

Full Dead in Antares update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello survivors!

Extracted changes

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Balance
  • Workshop
addedCombat version 2.0Combats are back in Dead in Antares, better than ever! Not only did we improve the animations, and the whole system, we added a NEW feature: the power surge.
changedCombat version 2.0This ultimate ability can turn the tide in the battle, inflicting major damage, or nerfing your foes, and more! Each character has a different power surge, so definitely try them all!
addedCombat version 2.0That's right. By uprading your classes in the Laboratory, you'll be able to unlock new skills for the combat, making the combat in Dead in Antares more customized than ever!
addedGoodbye Fire! Hello Energy!In Dead in Antares, relying on fire would be not only anachronic, but it would also not be interesting from a design point of view, as the introduction of science in Antares meant having the possibility to use new mechanics that were not possible previously.
addedGoodbye Fire! Hello Energy!The Energy is your new crucial resource in Dead in Antares. It will refillevery night, but you'll also need to generate it during the day if you need some surplus, as some of the camp stations also require it: the workshop, the laboratory, the radar,... And you'll also need energy during the night if you want the temperature of the shelter to be perfect in case of extreme weather!
changedExploration revamped!Exploration has been completely reworked since Dead in Vinland.

There are only a few days left before the release of Dead in Antares and we couldn't be more excited!

We know some of you played Dead in Bermuda and/or Dead in Vinland (and we thank you for that <3). When we started to work on Dead in Antares, we didn't want to do "just" a sequel that was too similar to the previous games, even though we still wanted to keep the "Dead in" feel that our players love.

So, one of our objectives as we worked on Dead in Antares was to create THE ultimate survival/management simulation, that would take advantage of not only our experience from the previous games, but also from The Last Spell.

This is why today, we wanted to talk about some of the evolutions in Dead in Antares, compared to the previous "Dead in" games!

And we also have a surprise announcement at the end!

Less RNG

One of the main feedback was the RNG that was very present in Dead in Vinland, and the fact that sometimes, the game could really hit you with... "not pleasant" events and more!

Now, in Dead in Antares, you'll be able to see exactly what will happen to your characters, whatever the choices you make; this is true both while working at the camp and during explorations. That will allow players to have more control on their actions and what happen to them.

One other feedback we got from Dead in Vinland was the fact that some events could be a bit harsh to some players (yes, we all remember Eirik nearly killing himself while picking up wood).

In Dead in Antares, we still have events affecting your characters that can occur at the fringe of your grasp, but they are much more forgiving than before.

Combat version 2.0

Combats are back in Dead in Antares, better than ever! Not only did we improve the animations, and the whole system, we added a NEW feature: the power surge.

This ultimate ability can turn the tide in the battle, inflicting major damage, or nerfing your foes, and more! Each character has a different power surge, so definitely try them all!

We also expanded the combat system by adding battle passives (obtained by levelling up) so it's up to you to make the best characters!

And what's that?

That's right. By uprading your classes in the Laboratory, you'll be able to unlock new skills for the combat, making the combat in Dead in Antares more customized than ever!

Goodbye Fire! Hello Energy!

In Dead in Vinland, the fire of your camp was CRUCIAL. You not only needed it to boil water, but if it died down, it could lead to catastrophic outcomes.

In Dead in Antares, relying on fire would be not only anachronic, but it would also not be interesting from a design point of view, as the introduction of science in Antares meant having the possibility to use new mechanics that were not possible previously.

The Energy is your new crucial resource in Dead in Antares. It will refillevery night, but you'll also need to generate it during the day if you need some surplus, as some of the camp stations also require it: the workshop, the laboratory, the radar,... And you'll also need energy during the night if you want the temperature of the shelter to be perfect in case of extreme weather!

Exploration revamped!

Exploration has been completely reworked since Dead in Vinland.

Now, every day in the game, you'll be given the

Source

Steam News / 11 February 2026

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