Update log
Full Dark Deception: Monsters & Mortals update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
- UI and audio
Here's a list of changes we've made for this patch.
General
Added a new UI element that shows the currently applied buffs/debuffs (this is shown for the owning player as well as on top of the health bar of other players)
Brought back the ability for Support Mortals to heal other mortals with their Heavy Attack
Silent Hill DLC
Reduced Shard Target 1000 > 850
Removed two Air Screamers
Fixed Heather's Ultimate affecting healing items and abilities
Monstrum DLC
Fixed Prisoner's Ultimate not slowing down affected characters
Fixed Alarm Sound sometimes persisting after Trap Time ended
AI characters can now enter the Control Room
Stranger Sewers
Increased Doom Ducky's damage and collision hitbox
Source
