Update log
Full D-Day VR Museum update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello again everyone!
Extracted changes
- Gameplay
- UI and audio
- Performance
After three years of dedicated development, I am thrilled to announce the release of Version 1.0 of the D-Day VR Museum! A special thank you to Diverently GmbH for their support, and to Grant WW2 Museum, the 29th Infantry Division of Ontario, Epic Militaria, Rebecca Taylor, and Archival Arms LLC for their invaluable contributions of 3D scans.
Key Changes in this Update
Content
- Utah BeachA new room dedicated to Utah Beach, featuring Airborne Operations and Pointe du Hoc.
New Additions:
6 new 3D scans
8 new 360° images
Historical images and videos
Steam Achievements
Collectibles and Trivia
Voice-overs: Several voice-overs have been replaced with informative captions.
User Experience:
Added control hints
Introduced visual cues for key installations
Revamped main menu scene
New activation points and signage
Technical Improvements
Performance Enhancements:
Better performance thanks to pre-compiled shaders
Optimized Level of Detail (LOD) settings
Replaced unnecessary high-poly models
Graphics: Adjustable render scale for enhanced visual quality.
- Bug FixesVarious minor bugs have been addressed for improved stability.
Thank you for your support, and I hope you enjoy the new features in the D-Day VR Museum!
Source
