Update log
Full D-Day VR Museum update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Maps
- Gameplay
The Godot Engine 4.4 has been released and comes with some long awaited, exciting features! Also in this release: Bugfixes, Optimizations and preparation for Internationalization and Sword Beach.
Performance
No more stuttering during runtime! Shaders are now pre-compiled during loading of a scene, which (mostly) prevents stuttering while exploring the museum.
The typewriter effect at the Audio Guide got an overhaul and is now more lightweight
Optimized LOD's
Optimized obstacle meshes at the Omaha Beach scene
Reworked Juno Beach, which resulted in ~5x more fps in some areas
Graphics
Lightmaps support now directional data aka normal maps, which results in more detailed objects
Gameplay
Added a new scene for first time users, to choose their VR Experience Level and apply some presets accordingly
Fixed a bug in Operation Albany, where other paratroopers wouldn't get deleted, after the scene ends. Which caused paratroopers lying around in all other scenes (xD)
Next Stop: Sword Beach
New Lightmaps

New Lightmaps

Operation Albany Bug

Source