Update log
Full Custom Hobo update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Performance
- Fixes
Gameplay
In addition to easily playing your Steam Workshop levels in H.O.B.O. Command’s R&D Terminal, you can now easily Rate or Favorite levels after you complete them!
Give our new boss, The Fleshcopter, a new and deadly attack. This thing is going to disassemble you big time.
Reworked the way body parts “smash” into little bits - to get more bits flying around!
Hobos should control and look better while walking up, down, and around sloped surfaces.
Hobos now strike dynamic poses while jumping around. Flashy!
Added a new Crash Test Dummy. Perfect for getting out those aggressions.
Add some more reach to arms attacking from your back side.
Level Editor
Custom Levels now support our progression system, so players can be challenged to complete within a certain time limit and without dying, with the promise of a nice bonus!
Tidy up the way Aux Data is saved among our various objects, to allow users to see and edit lots of data at once.
Easily test your levels from any checkpoint with a handy new button.
Bug Fixes
Fixed a bug in which tendons were breaking instantly.
Fixed a situation where both legs were enabling a full wall jump.
Fixed a bug where players couldn't grow successive limbs back quickly.
Fixed a bug where certain gun arms were dissembling themselves.
Source
