Update log
Full Crusader Kings III update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everybody! Today we are releasing our Major Expansion for the year and the centerpiece of Chapter IV: All Under Heaven. We're also releasing Update 1.18.0 ‘Crane’ alongside this expansion.
Extracted changes
- Maps
- Gameplay
All of us at Studio Black here in Stockholm are so excited to share this with you. All Under Heaven might just be the biggest expansion we've made for Crusader Kings III. Growing the map by roughly 30% has definitely had its challenges, but it's been a long-term ambition of ours to establish a complete map of the Old World as a base to build on.
We hope that you all will have as great a time playing All Under Heaven as we did creating it!
Signed,
Alexander Oltner, Game Director
Henrik Lohmander, Design Lead
Lucia Dzediti, Producer
Daan Broekhof, Programmer / Code Owner
Jacob Blakey, Community Manager
and everyone else at Paradox Studio Black and Paradox Interactive
Check out the release trailer below, and a partial changelog under that. The full changelog is well beyond the limits of what we can fit into a Steam announcement, so check out our forums for a more comprehensive list of changes coming in today’s update!
Expansion Features (Paid) China
Added Celestial Government: A new government type heavily inspired by the centralized administrative government of China, overseen by the Son of Heaven.
In a Celestial Government, you have access to Influence, Noble Families, Family Estates and Treasury.
Independent Rulers have Legitimacy, while Vassals in a Celestial Realms focus on gaining Merit.
The Top Liege has the Mandate of Heaven, a special type of Legitimacy tied to the Dynastic Cycle.
New Province Administration types: Several new province types are split into two categories — Military and Civilian. Creating two distinct career paths for a character to pursue.
Capabilities vary, with Military provinces being able to hire Title Men-at-Arms while a Civilian cannot.
They have their own Governor Contracts.
Merit: Merit is a measurement of your worthiness as an official for the Celestial and Meritocratic governments.
You can earn Merit by participating in Examinations, Debates, constructing buildings, going on an Inspection Activity, using a Mentoring scheme, and generally, by being a good governor.
You can increase your Merit Rank by passing the Local, Capital and Palace Examinations.
If you have an Elder or Disciples, you can produce a passive Merit gain. The monthly merit gain can be increased by paying more taxes (for Civilian governors), or by creating Men-at-Arms (for Military governors).
You can use the Children’s Examination to further the education of your children, giving them an initial boost of Merit and some Dynasty Prestige.
Treasury: A new resource that acts as a complement to Gold for Celestial, Meritocratic and Administrative realms. It is the currency you spend on official business, such as constructing buildings, recruiting Title Men-at-Arms, and hosting certain Activities.
Governors collect and send taxes up towards the central government.
The central government put the collect taxes into the Treasury, which gets redistributed down to Governors and Ministers who all receive a small share depending on the realm’s Treasury Budget
A budget can be tailored to suit each need and defines how large a share each Budget Category should receive. Each category is then divided amongst the receivers.
Officials receive a salary that is paid out of the Treasury, but is received as Gold. A salary is set according to their governed titles and Merit Rank.
Added a scheme allowing characters to siphon the Treasury out of a Title
- New ActivitiesAdded Local and
Source
