Crusader Kings III
Steam News 4 September 20258mo ago

Dev Diary 183 - Coronations Art & Changelog

Hello everyone! Today's developer diary is a short one, as everyone at Studio Black is currently focused on putting extra polish on our remaining Major Updates this year. In this dev diary, we're sharing two high-resolu…

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Hello everyone! Today's developer diary is a short one, as everyone at Studio Black is currently focused on putting extra polish on our remaining Major Updates this year. In this dev diary, we're sharing two high-resolution illustrations from Coronations, as well as giving you the full changelog for the 1.17 “Ascendant” Update itself. To be clear, the update is NOT live yet; it will be released alongside Coronations on September 9th.

Extracted changes

0 fixes15 additions1 change0 removals
  • Gameplay
  • Events
addedExpansion Features (Paid)​Added Coronation activity
addedExpansion Features (Paid)​Added game rules for Coronations: one making them optional by turning off Crowned laws, another that allows rank-up to emperor without losing crown
addedExpansion Features (Paid)​Added laws for kings and emperors regarding their Uncrowned, Crowned or Anointed status
addedExpansion Features (Paid)​Adds Coronation Tradition doctrine to faiths, determining whether they have Anointment Required (for emperors), Anointment Permitted or No Anointment
addedExpansion Features (Paid)​Adds faith-based triggers for whether a culture is focused specifically on crowns during coronations, on regalia, or utilizes either without preference
addedExpansion Features (Paid)​Adds Request Anointment character interaction with the HoF

Coronation & Anointment Art​

The two images we're including here were crafted by our wonderful Studio Black 2D Art team. This type of illustration is limited to 460x1100 in-game, but we're posting them in their original 2688x6224 resolution so you can see their full detail. Please note that these images are too large to display at full size here; you can access the full size version by clicking on the links underneath them.

https://forumcontent.paradoxplaza.com/public/1353401/Coronation.jpg

https://forumcontent.paradoxplaza.com/public/1353402/Anointment.jpg

PC Update 1.17.0 "Ascendant" Changelog​

Expansion Features (Paid)​

  • Added Coronation activity

  • Added game rules for Coronations: one making them optional by turning off Crowned laws, another that allows rank-up to emperor without losing crown

  • Added laws for kings and emperors regarding their Uncrowned, Crowned or Anointed status

  • CosmeticUncrowned kings and emperorsand their spouses - do not wear crowns
  • Adds Coronation Tradition doctrine to faiths, determining whether they have Anointment Required (for emperors), Anointment Permitted or No Anointment

  • Adds faith-based triggers for whether a culture is focused specifically on crowns during coronations, on regalia, or utilizes either without preference

  • Two Coronation types: Regular Coronation and Anointment by the HoF

  • Adds Request Anointment character interaction with the HoF

  • New filter for activity locations that permits your capital and holy sites, both within and outside your realm

  • Ties coronations into title gain events and elsewhere

  • Provide coronation artifacts (crowns or regalia) through multiple avenues: on game start, from free inspirations, on regular pulse for AI

  • Adds imperial rank-up event informing players that they become uncrowned when increasing tier

  • Coronation activity options: Ceremony and Celebrations

  • Coronation host intents: Impress Attendees, Embrace Supporters, Weaken Detractors, Exalt the Crown

  • Coronation guest intents: Bear Witness, Seize Advantages, Advocate Domain, Profess Rights, Offer Support, Disrupt Loyalists

  • ~44 prelude phase random host events

  • ~19 prelude phase random guest events

  • ~28 feast phase random host events

  • ~18 feast phase random guest events

  • Above events include guest intent fulfilment events, where guests with shared intents choose what related reward they are interested in asking of the host

  • “Critical fail” outcome for Coronations based on guests with disrupt loyalists besting the host

  • Events include content for Christians, administrative, clans, nomads, tribals and confederations

  • New Activity Pulse Actions for Coronations

  • 10 ceremony phase key events with triggered success-based and regional loc variations

  • Magnificence meter determining a Coronation’s level of success

  • Scaling Coronation and Oath rewards based on magnificence

  • through activity and at conclusion, opinion gain with vassal stances based on intents

  • Background relationship formations amidst and between Supporters and Detractors during Coronation

  • Supporters and Detractors guest subsets

  • Activity view widget displaying Major Supporters and Major Detractors

  • Added 16 Oaths with bespoke rewards and fulfillment conditions

  • Includes Oath-tracking story cycle, Oath decisions, and Oath failure and success events

  • New Oath-based building lines

  • New Oath-based cultural tradition

  • Added crowning animation

  • Added new intent icons for the coronation activity

  • Coronation activity type illustration

  • Illustrations for Regular Coronation and Anointment sub-types

  • AI behavior adjustments so they will host a Coronation ASAP while uncrowned

Game Content​

  • Added bow inspiration type and added bows to the weapon option of the commission artifact decision.

    • Bow artifacts now increase hunter

Source

Steam News / 4 September 2025

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