Update log
Full Crusader Kings III update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Store
- Gameplay
Crown-wearing kings and regalia-bearing queens,
As you read these very words, you might - by claim of blood or right of conquest - be happily nesting in a Crusader Kings III throne. Perhaps you’re just about to become king, just about to plop one of our lovingly rendered crowns on your most worthy head. Congratulations! That’s one heck of a moment to celebrate.
Enter: the Coronation Activity. This first, and very likely most iconic, sacral moment of kingship is the centerpiece of our laser-focused new event pack. Our fans have long yearned to see this ceremony realized in digital cathedrals and in virtual flesh. I, humble Brother Jason of the design scriptorium, am here to give you a sense of the kingly activity to come.
[Spoilers, I guess?]
Vision
With this event pack, we tried something a little different from the formula employed in Wandering Nobles, Wards & Wardens and Friends & Foes: where these prior event packs scattered little tasty flavor treats throughout the game, Coronations is instead one single, discrete bundle of highly visible and mechanically impactful content. You will not have to search it out. This DLC presents itself to you, in fanfare and anticipation, the moment… you die. Or, well, the moment you graduate to kingship. Either one is good.
So, yes, this DLC is focused squarely on the beginning of a new reign, on your initial years as a sovereign. They’re often dramatic years, aren’t they? With factions, claimants, new friends, councillors and rivals, new goals to set, and new boundaries to gaze upon. Your ruler’s Coronation won’t take place in isolation from these fresh horrors and newfound delights, no: our intent is that the Activity helps them situate themselves in their new position. It should highlight your new foes and help you identify the sources of your new character’s strength. By holding a Coronation, you might hope to - without the strain of war - address the teething problems of new rule that we all know well (factions, claimants, etc). This might end, however, in your coronation being a venue for your humiliation and, even, deposition. Don’t fear, though. Such a debacle would require a few significant political miscalculations on your part.
[These vassals don’t seem to like me very much]
Conversely, if your succession is smooth as butter on warm toast, then Coronations become a fine exercise in patting yourself on the back. A beloved, highly capable ruler has every right to pull through with fresh modifiers, currencies and incentives in hand!
A soon-to-come developer diary will dig deeper into the mechanics of the Coronation Activity and the Oaths on offer. What I present to you now is a top-level overview.
The Coronation Activity
Coronations are a new Activity type available to Kings and Emperors. They are accompanied by a new Realm Law, which states whether your ruler is Crowned or Uncrowned. While Uncrowned, you suffer Opinion and Legitimacy maluses; the only way to become Crowned is to host a Coronation. Both the Activity and the new laws are DLC-only content, and will not affect players who don’t own this event pack.
[Soon, soon you will be crowned and these modifiers will be history…]
You may only host a Coronation when first becoming a King or Emperor: thus, a Coronation host must either be a new heir succeeding to the throne, or a ruler who has just increased their title tier. The majority of CK sovereigns will only ever hold one Coronation, but this DLC strongly incentivizes everyone king-tier and above to host a Coronation.
The Coronation Activity brings together courtiers, vassals and neighboring rulers to witness
Source
